Wally's Underground Laboratory: Difference between revisions
Wally's Underground Laboratory (view source)
Revision as of 16:23, 11 September 2014
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'''System Crash''': When the Nasod Inspector's health is reduced to critical levels, the Nasod Inspector's attack speed and movement speed will be greatly increase like crazy and increase damage by 20% as if it were malfunctioning. | '''System Crash''': When the Nasod Inspector's health is reduced to critical levels, the Nasod Inspector's attack speed and movement speed will be greatly increase like crazy and increase damage by 20% as if it were malfunctioning. | ||
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{ | {{{!}} class="wikitable collapsible collapsed" style="width: 100%;" | ||
! style="background:{{ColorSelCN|Village|2}}; color:#FFFFFF;" | '''Tactics''' | ! style="background-color: {{ColorSelCN|Village|2}}; background-image: linear-gradient(to bottom, #eee, {{ColorSelCN|Village|2}}); color:#FFFFFF;" colspan="12" | '''Tactics''' | ||
{{!}}- | |||
{{!}}[[File:Nasod_Inspector_pattern.png]] | |||
The Nasod Inspector's pattern will follow the behavior as shown above. Health values are a rough approximate. An example of how the chart works: when the Nasod Inspector reaches 70% HP, he will activate Magic Defense mode and will regain HP to 90%. | The Nasod Inspector's pattern will follow the behavior as shown above. Health values are a rough approximate. An example of how the chart works: when the Nasod Inspector reaches 70% HP, he will activate Magic Defense mode and will regain HP to 90%. | ||
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If you fail to skip the Magical/Physical Defense Mode Phase (Meaning it will use Magical/Physical Defense Mode) you can break its defense by inflicting any defense reduction like [[Armor Break]], Water Element Enchant Debuff, or any active/passive skill which can reduce its defense. Wind orbs are also effective in nullifying its defense increase. | If you fail to skip the Magical/Physical Defense Mode Phase (Meaning it will use Magical/Physical Defense Mode) you can break its defense by inflicting any defense reduction like [[Armor Break]], Water Element Enchant Debuff, or any active/passive skill which can reduce its defense. Wind orbs are also effective in nullifying its defense increase. | ||
*Only Armor Break will be sufficient for you to deal significant damage on Hell difficulty or higher due to the increased defense from level difference. | *Only Armor Break will be sufficient for you to deal significant damage on Hell difficulty or higher due to the increased defense from level difference. | ||
{{!}}} | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| XSet={{tabs|name=1|tab1=Mechanized MK-3|contents1={{:MechMK3}} |tab2=(Old) Mechanized MK-2|contents2={{:MechMK2}}}} | | XSet={{tabs|name=1|tab1=Mechanized MK-3|contents1={{:MechMK3}} |tab2=(Old) Mechanized MK-2|contents2={{:MechMK2}}}} |