Tactical Field - Raid: Difference between revisions

Trivia added.
(NA Chung balance.)
(Trivia added.)
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== Trivia ==
== Trivia ==
*The original skill, [[Tactical Field]], recovered MP and provided super armor (like [[Tactical Field - Endurance]]), but did not increase attack.
*The original skill, [[Tactical Field]], recovered MP and provided super armor (like [[Tactical Field - Endurance]]), but did not increase attack.
*This skill was probably meant to have Tactical Field - Endurance's icon since the skill preview image shows Chung with super armor, which is given by Endurance. The red symbol is another indicator.
*The 05/15/2014 KR update was intended to make it impossible for "recover MP when attacked" effects (e.g., [[TypeB|Alterasia Type-B]] 4-set) to activate while inside this skill, but they still occur.
**Ironically, after this update, both Tactical Fields hit the user 19 times instead of 5, so these effects activate more often than before.
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== Updates ==
== Updates ==
*05/15/2014 KR
*05/15/2014 KR
**Fixed problem that allowed allies to mana break, recover MP, or give the user awakening charge from being "hit" by the buff.
**Fixed problem that allowed allies to mana break and gave the user awakening charge from being "hit" by the buff.
*07/10/2014 KR
*07/10/2014 KR
**Duration increased.
**Duration increased from 8 seconds to 10 seconds.
***MP gain interval did not change, so more MP is gained.
**Range increased.
**Range increased.
**Execution speed increased.
**Execution speed increased.
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