|
|
Line 32: |
Line 32: |
| | align="left" | 5 || 71 || +3% || 5 Seconds | | | align="left" | 5 || 71 || +3% || 5 Seconds |
| |} | | |} |
| <br>
| |
|
| |
| == Further Explanation ==
| |
| Taking examples like; {{CDR}}{{CU}}{{CX}} doing 200% Magic damage and {{CDR}}{{CU}}{{CZ}}{{CX}} doing 150% Magic damage.
| |
| *With 0 Crit, 0 Add. Dmg, and 4395 Magic Attack:
| |
| **{{CDR}}{{CU}}{{CX}} does 8447 damage.
| |
| **{{CDR}}{{CU}}{{CZ}}{{CX}} does 6335 damage.
| |
| If we divide those by 2.0 and 1.5 respectively, both come out to around 4223 damage, or 100%. We’ll use this number to judge the bonus damage gained from OH and the passive.
| |
| <br>
| |
| *When overheated (without '''Activate Overheat Mode!'''):
| |
| **{{CDR}}{{CU}}{{CX}} does 9292 damage.
| |
| **{{CDR}}{{CU}}{{CZ}}{{CX}} does 6969 damage.
| |
| Divide those values by 4223, and we get 2.2 and 1.65. Which means that the bonus damage from OH is multiplicative. (Ex. »^X = 200% * 110% = 220%)
| |
| <br><br>
| |
| Now, with '''Activate Overheat Mode!''', overheating does indeed stack up to two times; it just doesn’t show it under the buffs. By using {{CDR}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} and {{CDR}}{{CU}}{{CX}}{{CX}}{{CX}}, we can assume that you get the second stack whenever you overheat a skill while you are already overheated.
| |
| <br>
| |
| How does the bonus damage from the passive apply?
| |
| <br>
| |
| *With 1 stack of Overheat(same stats, now with '''Activate Overheat Mode!'''):
| |
| **{{CDR}}{{CU}}{{CX}} does 9440 damage.
| |
| **{{CDR}}{{CU}}{{CZ}}{{CX}} does 7080 damage.
| |
| Divide by 4223, and that’s 2.23 and 1.67. Those values came from the bonus damage from the passive being added on to OH. (Ex. »^X = 200% * (110% + 1.8%) = 223.6%)
| |
| <br>
| |
| *With 2 stacks of Overheats:
| |
| **{{CDR}}{{CU}}{{CX}} does 10384 damage.
| |
| **{{CDR}}{{CU}}{{CZ}}{{CX}} does 7788 damage.
| |
| Which comes out to 2.45 and 1.84. Is the bonus damage tacked onto the second stack as well? Nope: 2.00 * 1.118 * 1.118 = 2.499. The second stack is actually a normal overheat, so it’s: 2.00 * 1.118 * 1.10 = 2.45.<br>
| |
| '''CONCLUSION:'''With '''Overheat Mode Activate!''', the bonus damage is 111.8% * 110% = 122.98%; the buff also lasts about 9 seconds whenever you overheat. (This is with the current level cap; at level 70 it’s gonna be 124.6% bonus damage with an 11 sec duration.)
| |
| <br>
| |
| <br>
| |
| The overheat stacks gain:
| |
| *{{CX}}{{CX}}{{CX}}{{CX}} gives 1 stack per overheated explosion
| |
| *{{CDR}}{{CU}}{{CX}}{{CX}}{{CX}} gives 1 stack per overheated granade
| |
| *{{CDR}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} gives already 2 stack on overheat start(instantly)
| |
| *Every overheated special active gives 1 stack, except Deadly Raid which gives 1 stack per overheat(obviously to max 2 stacks)
| |
| <br> | | <br> |
|
| |
|
| == Tips and Details == | | == Tips and Details == |
| *'''Activate Overheat Mode!''' works really well with [[Shadow Technique of Mercenary - Victory]]. | | *Overheat damage increase: (1 + (0.5 + M) x [Stack]), M = Buff damage increase |
| | *Overheat stacks gain: |
| | **XXX'''X''' gives 1 stack per overheated explosion |
| | **→→↑XXX gives 1 stack per overheated grenade |
| | **→→ZZZ '''HOLD Z''' gives 2 stacks |
| | *Overheated special active gives 1 stack, except Deadly Raid which gives 1 stack per overheat |
| <br> | | <br> |
|
| |
|
| {{VCSkillsKR}} | | {{VCSkillsKR}} |