Guard: Difference between revisions

168 bytes added ,  2 October 2014
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*Unlike normal heavy stance, when you receive damage, Chung will only go into heavy stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering heavy stance.
*Unlike normal heavy stance, when you receive damage, Chung will only go into heavy stance for about 0.5 ~ 1 second, meaning that you would need to counter straight away after receiving damage. However, you can also choose to continue guarding by holding the skill key even after entering heavy stance.
*This skill can be used to delay the animations of certain skills. 5-1 boss can spin and guard can be held down while you are taking damage, then you can use Pandemonium, Pain of Caladblog, etc.
*This skill can be used to delay the animations of certain skills. 5-1 boss can spin and guard can be held down while you are taking damage, then you can use Pandemonium, Pain of Caladblog, etc.
*If you are attacked while using Guard, the KD counter still adding the value.
*If the KD counter reached it's limit  while you using guard, you will not knocked down.
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