Psionic Generator: Difference between revisions

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*Damage increase per enemy = (Maximum Damage - Minimum Damage)/10
*Damage increase per enemy = (Maximum Damage - Minimum Damage)/10
**Because you need to hit something to deal damage, you will always have the damage increase.
**Because you need to hit something to deal damage, you will always have the damage increase.
*[[Psionic Generator]]'s radius that counts the number of enemies is about 50% greater than the blast radius that actual deals the damage.
*[[Psionic Generator]]'s radius that counts the number of enemies is about the size of the blast radius when there are 10 enemies.
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