Lu/Ciel: Difference between revisions

24 bytes added ,  18 December 2014
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*When either Lu or Ciel is tagged out, the inactive character will rapidly recover 15 MP per second (6 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.
*When either Lu or Ciel is tagged out, the inactive character will rapidly recover 15 MP per second (6 MP in PvP). The amount of mana the other character has can be seen in the third blue gauge in the UI.
[[Image:cielbar.png]]
[[Image:cielbar.png]]
*To compensate for this, Lu and Ciel's skills are low in damage and have high mana costs. This is to encourage players to keep switching between the two in order to maximize damage.
*To compensate for this, Lu and Ciel's skills are low in damage and have high mana costs. This is to encourage players to keep switching between the two in order to maximize damage through both characters.
*Lu and Ciel have a fourth resource known as the '''Combination Gauge'''.
*Lu and Ciel have a fourth resource known as the '''Combination Gauge'''.
**This resource is used exclusively for '''Combination Skills''' such as [[Soul Infest]]. Combination skills cost no mana, but can only be used when the combination gauge is ready.
**This resource is used exclusively for '''Combination Skills''' such as [[Soul Infest]]. Combination skills cost no mana, but can only be used when the combination gauge is ready.
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