Air Slash: Difference between revisions

584 bytes added ,  3 December 2011
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__NOTOC__
<div style="float: right;">{{#ev:youtube|gWHW2Fl5gVI|300}}</div>
<div style="float: right;">{{#ev:youtube|gWHW2Fl5gVI|300}}</div>
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| rowspan="1" style="border-style: solid; border-width: 0px;" |[[Image:ElSkill10.png]]
| style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:ElSkill10.png]]<br />
| colspan="2" style="border-style: solid; border-width: 0px;" |'''[Special Active]''' Elsword deals a strong blow towards the enemy and does an upper slash, thereby lifting the enemy off the ground.
| style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' A two slash combo that will launch the enemy up into the air leaving them vulnerable for additional attacks.
|}
|}




== Prerequisites  ==


{{PreStart}}
== Requirements  ==
{{PreRow|Class=Sword Knight|Master=5|SP=40|Skill=N/A|Req=N/A}}
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{PreEnd}}
|-
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Skill Requirement'''</center>
|-
| [[Sword Knight]]
| <center>Lv5</center>
| <center>40SP</center>
|}
 


<br>


== Skill Information  ==
== Skill Information  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''  
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level'''
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>  
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Damage'''</center>
| style="border-style: solid; border-width: 1px;" | '''Max hit'''  
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Hits'''
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
| style="border-style: solid; border-width: 1px;" | '''Damage'''
<span style="font-weight: bold;">MP</span><br />
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
<span style="font-weight: bold;">Cooldown</span><br />
 
|-
|-
| style="border-style: solid; border-width: 1px;" | 1  
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="5" | 100 MP
| style="border-style: solid; border-width: 1px;" rowspan="1" | 244% Physical Damage
| style="border-style: solid; border-width: 1px;" rowspan="5" |  
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>2</center>
<br>2 hits<br> <br>  
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>100MP</center>
| style="border-style: solid; border-width: 1px;" rowspan="5" |  
| style="border-style: solid; border-width: 1px;" rowspan="7" | <center>7 Seconds</center>
<br>7 seconds<br> <br>  
 
| style="border-style: solid; border-width: 1px;" rowspan="1" | 244% physical damage per hit
|-
|-
| style="border-style: solid; border-width: 1px;" | 2  
| style="border-style: solid; border-width: 1px;" | 2
| rowspan="1" | 292% physical damage per hit
| rowspan="1" | 292% Physical Damage
|-
|-
| style="border-style: solid; border-width: 1px;" | 3  
| style="border-style: solid; border-width: 1px;" | 3
| rowspan="1" | 341% physical damage per hit
| rowspan="1" | 341% Physical Damage
|-
|-
| style="border-style: solid; border-width: 1px;" | 4  
| style="border-style: solid; border-width: 1px;" | 4
| rowspan="1" | 390% physical damage per hit
| rowspan="1" | 390% Physical Damage
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)  
| style="border-style: solid; border-width: 1px;" | 5 (M)
| rowspan="1" | 463% physical damage per hit
| rowspan="1" | 463% Physical Damage
|}
|}


==Skill Note==
 
* Decreases the knockdown counter and has a 10% increase critical hit rate
==[[Skill Note]]==
* [[Air Slash]] decreases the Knockdown Counter and has a 10% additional chance of a ''Critical''.
 


==Tips and Details==
==Tips and Details==
* Can be used for additional chaining/comboing.
* Can be used for additional chaining/comboing.
* Great for resetting knock-up KD
* Great for resetting knock-up KD
{{SKSkills}}
{{SKSkills}}
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