Air Slash: Difference between revisions
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<div style="float: right;">{{#ev:youtube|gWHW2Fl5gVI|300}}</div> | <div style="float: right;">{{#ev:youtube|gWHW2Fl5gVI|300}}</div> | ||
{| cellpadding="5" style=" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| | | style="border-style: solid; border-width: 0px;" rowspan="1" | [[Image:ElSkill10.png]]<br /> | ||
| | | style="border-style: solid; border-width: 0px;" colspan="2" | '''[Special Active]''' A two slash combo that will launch the enemy up into the air leaving them vulnerable for additional attacks. | ||
|} | |} | ||
{ | == Requirements == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
|- | |||
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Class'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Master'''</center> | |||
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Skill Requirement'''</center> | |||
|- | |||
| [[Sword Knight]] | |||
| <center>Lv5</center> | |||
| <center>40SP</center> | |||
|} | |||
== Skill Information == | == Skill Information == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | '''Skill | | style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Skill Level''' | ||
| style="border-style: solid; border-width: 1px;" | < | | style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | <center>'''Damage'''</center> | ||
| style="border-style: solid; border-width: 1px;" | ''' | | style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | '''Hits''' | ||
| style="border-style: solid; border-width: 1px;" | | | style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | | ||
| style="border-style: solid; border-width: 1px;" | | <span style="font-weight: bold;">MP</span><br /> | ||
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | | |||
<span style="font-weight: bold;">Cooldown</span><br /> | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 1 | | style="border-style: solid; border-width: 1px;" | 1 | ||
| style="border-style: solid; border-width: 1px;" rowspan=" | | style="border-style: solid; border-width: 1px;" rowspan="1" | 244% Physical Damage | ||
| style="border-style: solid; border-width: 1px;" rowspan=" | | style="border-style: solid; border-width: 1px;" rowspan="7" | <center>2</center> | ||
< | | style="border-style: solid; border-width: 1px;" rowspan="7" | <center>100MP</center> | ||
| style="border-style: solid; border-width: 1px;" rowspan=" | | style="border-style: solid; border-width: 1px;" rowspan="7" | <center>7 Seconds</center> | ||
| style="border-style: solid; border-width: 1px;" rowspan=" | |||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 2 | | style="border-style: solid; border-width: 1px;" | 2 | ||
| rowspan="1" | 292% | | rowspan="1" | 292% Physical Damage | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 3 | | style="border-style: solid; border-width: 1px;" | 3 | ||
| rowspan="1" | 341% | | rowspan="1" | 341% Physical Damage | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 4 | | style="border-style: solid; border-width: 1px;" | 4 | ||
| rowspan="1" | 390% | | rowspan="1" | 390% Physical Damage | ||
|- | |- | ||
| style="border-style: solid; border-width: 1px;" | 5 (M) | | style="border-style: solid; border-width: 1px;" | 5 (M) | ||
| rowspan="1" | 463% | | rowspan="1" | 463% Physical Damage | ||
|} | |} | ||
==Skill Note== | |||
* | ==[[Skill Note]]== | ||
* [[Air Slash]] decreases the Knockdown Counter and has a 10% additional chance of a ''Critical''. | |||
==Tips and Details== | ==Tips and Details== | ||
* Can be used for additional chaining/comboing. | * Can be used for additional chaining/comboing. | ||
* Great for resetting knock-up KD | * Great for resetting knock-up KD | ||
{{SKSkills}} | {{SKSkills}} |