Magic Chain: Difference between revisions

no edit summary
No edit summary
Line 1: Line 1:
__NOTOC__
__NOTOC__
{{Languages|Power Chain}}
{{Languages|Magic Chain}}
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
Line 47: Line 47:
*This is one of the most important skills a Rune Slayer should have since it takes off a good amount of magic defense, which makes it ideal to use when in a party and playing in secret dungeons.
*This is one of the most important skills a Rune Slayer should have since it takes off a good amount of magic defense, which makes it ideal to use when in a party and playing in secret dungeons.
*Combining this with Freezing creates a large gap, so you may want to consider having a person carry Freezing in a Magical Attack-focused party.
*Combining this with Freezing creates a large gap, so you may want to consider having a person carry Freezing in a Magical Attack-focused party.
<br>
== Trivia ==
*In KR, this skill was originally named as '''Power Chain'''.
<br>
<br>


Line 58: Line 62:
<br>
<br>


{{tabs
{{RSSkills}}
|name=s
|tab1=NA
|contents1={{RSSkills}}
|tab2=KR
|contents2={{RSSkillsKR}}
}}


[[Category:Rune Slayer Skills]]
[[Category:Rune Slayer Skills]]
ElEditors, Administrators
96,519

edits