Armor Crash/de: Difference between revisions
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m (Text replacement - "\[\[Weapon[_ ]Breaker([^]]*)\]\]" to "Weapon Crash$1") |
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== | == Voraussetzungen == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#D3D3D3" | |- style="background:#D3D3D3" | ||
! Klasse !! Meister Level !! Level | ! Klasse !! Meister Level !! Level Voraussetzung !! SP Kosten pro Level !! Alternativer Skill | ||
|- | |- | ||
| [[Over Taker/de|Klingenträger]] || Lv. 20 || 40 || 3 || [[Weapon Crash/de|Gesplitterte Waffe]] | | [[Over Taker/de|Klingenträger]] || Lv. 20 || 40 || 3 || [[Weapon Crash/de|Gesplitterte Waffe]] | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:#D3D3D3" | |- style="background:#D3D3D3" | ||
! Skill Level !! Level | ! Skill Level !! Level Voraussetzung !! Physischer Schaden !! Chance aufs gelingen !! Physische Verteidigung reduziert !! MP Kosten !! Cooldown | ||
|- | |- | ||
| align="left" | 1 || rowspan="2" | 30 || 443% || 16% || rowspan="17" | 90% || rowspan="17" | 40 MP || rowspan="17" | 6 Sekunden | | align="left" | 1 || rowspan="2" | 30 || 443% || 16% || rowspan="17" | 90% || rowspan="17" | 40 MP || rowspan="17" | 6 Sekunden |