Air Slash: Difference between revisions
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|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Class'''</center> | |style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Class'''</center> | ||
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Master'''</center> | |style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''Master'''</center> | ||
|style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>''' | |style="border-style: solid; border-width: 1px; background-color:#FCBCBC"| <center>'''SP Requirement'''</center> | ||
|- | |- | ||
| [[Sword Knight]] | | [[Sword Knight]] | ||
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{{VersionTabs | {{VersionTabs | ||
|NA= | |NA= | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Skill Level''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Skill Level''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} <center>'''Damage'''</center> | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} <center>'''Damage'''</center> | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Hits''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Hits''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Mp Usage''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Cooldown''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} | |||
{{!}}- | {{!}}- | ||
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{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 244% Physical Damage | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 244% Physical Damage | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>2</center> | {{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>2</center> | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center> | {{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>100 MP</center> | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>7 Seconds</center> | {{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>7 Seconds</center> | ||
{{!}}- | {{!}}- | ||
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{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} <center>'''Damage'''</center> | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} <center>'''Damage'''</center> | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Hits''' | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Hits''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} | {{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Mp Usage''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} '''Cooldown''' | |||
{{!}} style="border-style: solid; border-width: 1px; background-color:#FCBCBC" {{!}} | |||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 1 | {{!}} style="border-style: solid; border-width: 1px;" {{!}} 1 | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | {{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>2</center> | {{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>2</center> | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center> | {{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>100 MP</center> | ||
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>7 Seconds</center> | {{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} <center>7 Seconds</center> | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 2 | {{!}} style="border-style: solid; border-width: 1px;" {{!}} 2 | ||
{{!}} rowspan="1" {{!}} | {{!}} rowspan="1" {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 3 | {{!}} style="border-style: solid; border-width: 1px;" {{!}} 3 | ||
{{!}} rowspan="1" {{!}} | {{!}} rowspan="1" {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 4 | {{!}} style="border-style: solid; border-width: 1px;" {{!}} 4 | ||
{{!}} rowspan="1" {{!}} | {{!}} rowspan="1" {{!}} | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 5 (M) | {{!}} style="border-style: solid; border-width: 1px;" {{!}} 5 (M) | ||
{{!}} rowspan="1" {{!}} | {{!}} rowspan="1" {{!}} 581% Physical Damage | ||
{{!}}} | {{!}}} | ||
Revision as of 10:22, 13 April 2012
[Special Active] Elsword does a two slash combo that will launch the enemy up into the air leaving them vulnerable for additional attacks. |
Requirements
Sword Knight |
Skill Information
NA
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | Skill Level
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" |
| style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | Hits | style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | Mp Usage | style="border-style: solid; border-width: 1px; background-color:#FCBCBC" | Cooldown
|- | style="border-style: solid; border-width: 1px;" | 1 | style="border-style: solid; border-width: 1px;" rowspan="1" | 244% Physical Damage
| style="border-style: solid; border-width: 1px;" rowspan="5" |
| style="border-style: solid; border-width: 1px;" rowspan="5" |
| style="border-style: solid; border-width: 1px;" rowspan="5" |
|- | style="border-style: solid; border-width: 1px;" | 2 | rowspan="1" | 292% Physical Damage |- | style="border-style: solid; border-width: 1px;" | 3 | rowspan="1" | 341% Physical Damage |- | style="border-style: solid; border-width: 1px;" | 4 | rowspan="1" | 390% Physical Damage |- | style="border-style: solid; border-width: 1px;" | 5 (M) | rowspan="1" | 463% Physical Damage |}
KR
Skill Level | Hits | Mp Usage | Cooldown | |
1 | ||||
2 | ||||
3 | ||||
4 | ||||
5 (M) | 581% Physical Damage |
Skill Note
Name: Endless Beat Down(NA) / Endless attacks, the Theory and Reality(KR)
Description: Decreases the Knockdown Counter and has a 10% additional chance of a Critical Hit.
Tips and Details
- Can be used for additional chaining/comboing.
- Great for resetting launch Knockdown.