Giga Drive: Difference between revisions

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== Requirements ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Class'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''Master'''</center>
|style="border-style: solid; border-width: 1px; background-color:lightgrey"| <center>'''SP Requirement'''</center>
|-
| [[Blade Master]]
| <center>Lv5</center>
| <center>80SP</center>
|}


== Prerequisites  ==
{{PreStart}}
{{PreRow|Class=Blade Master|Master=5|SP=80|Skill=-|Req=-}}
{{PreEnd}}<br>


== Skill Information  ==
== Skill Information ==
{{VersionTabs
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Initial Damage<br>(Physical)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Attack<br>Increase'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Knockdown<br>decrease'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Mp Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Cooldown'''  
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 720%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 22%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 16%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 200 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 10 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 864%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 24%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 18%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1007%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 26%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1151%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 28%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 22%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1367%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 30%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 24%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1606%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 32%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 26%
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1853%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 34%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 28%
{{!}}}


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|KR=
|-
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" Skill Level  
{{!}}-
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" Initial<br>Damage (Physical)
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Skill Level'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" Attack<br>Increase
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Initial Damage<br>(Physical)'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" Knockdown<br>decrease
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Attack<br>Increase'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" |  MP&nbsp;Usage
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Knockdown<br>decrease'''
! scope="col" style="border-style: solid; border-width: 1px; background-color:lightgrey" |  Cool Down 
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Duration'''
|-
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Mp Usage'''
| style="border-style: solid; border-width: 1px" |  1  
{{!}} style="border-style: solid; border-width: 1px; background-color:#D3D3D3" {{!}} '''Cooldown'''  
| style="border-style: solid; border-width: 1px" |  720%
{{!}}-
| style="border-style: solid; border-width: 1px" |  22%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1 
| style="border-style: solid; border-width: 1px" |  16%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| rowspan="7" style="border-style: solid; border-width: 1px" |  <br> <br> <br> 200 MP<br> <br> <br> <br>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| rowspan="7" style="border-style: solid; border-width: 1px" |  <br> <br> <br> 10 Seconds<br> <br> <br> <br>
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| style="border-style: solid; border-width: 1px" |  2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 150 MP
| style="border-style: solid; border-width: 1px" |  864%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 10 Seconds
| style="border-style: solid; border-width: 1px" |  24%
{{!}}-
| style="border-style: solid; border-width: 1px" |  18%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| style="border-style: solid; border-width: 1px" |  3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| style="border-style: solid; border-width: 1px" |  1007%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| style="border-style: solid; border-width: 1px" |  26%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| style="border-style: solid; border-width: 1px" |  20%
{{!}}-
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 3
| style="border-style: solid; border-width: 1px" |  4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| style="border-style: solid; border-width: 1px" |  1151%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| style="border-style: solid; border-width: 1px" |  28%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| style="border-style: solid; border-width: 1px" |  22%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
|-
{{!}}-
| style="border-style: solid; border-width: 1px" |  5 (MAX)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 4
| style="border-style: solid; border-width: 1px" |  1367%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| style="border-style: solid; border-width: 1px" |  30%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| style="border-style: solid; border-width: 1px" |  24%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
| style="border-style: solid; border-width: 1px" |  6
{{!}}-
| style="border-style: solid; border-width: 1px" |  1606%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 (M)
| style="border-style: solid; border-width: 1px" |  32%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1257%
| style="border-style: solid; border-width: 1px" |  26%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 30%
|-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 24%
| style="border-style: solid; border-width: 1px" |  7
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 20 Seconds
| style="border-style: solid; border-width: 1px" |  1853%
{{!}}}
| style="border-style: solid; border-width: 1px" |  34%
 
| style="border-style: solid; border-width: 1px" |  28%
}}
|}<br>


== Tips and Details ==
== Tips and Details ==

Revision as of 11:55, 15 April 2012

File:Giga Drive.PNG
[Special Active] Raven does a short leap into the air and impales his sword down into the ground with an explosive impact, activating a special buff.


Requirements

Class
Master
SP Requirement
Blade Master
Lv5
80SP


Skill Information

NA

Skill Level Initial Damage
(Physical)
Attack
Increase
Knockdown
decrease
Mp Usage Cooldown
1 720% 22% 16% 200 MP 10 Seconds
2 864% 24% 18%
3 1007% 26% 20%
4 1151% 28% 22%
5 (M) 1367% 30% 24%
6 1606% 32% 26%
7 1853% 34% 28%

KR

Skill Level Initial Damage
(Physical)
Attack
Increase
Knockdown
decrease
Duration Mp Usage Cooldown
1 150 MP 10 Seconds
2
3
4
5 (M) 1257% 30% 24% 20 Seconds

Tips and Details

  • After the buff activates, attack power will be increased, normal active skills will have no cooldown and the knockdown ratio of attacks will be decreased.
    • While the buff is active, small red lines circle around Raven's body.
  • The initial hit of Giga Drive is not affected by the knockdown ratio effect.
  • Has a very wide horizontal range and wide vertical range.
  • Has unusually low damage for a 200MP, however the buffs make up for it.
  • The skill's delay is too short, so it is best to use it when your opponent suffers from adequate hitstun.

Template:BMSkills