Mega Electron Ball: Justice: Difference between revisions
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Revision as of 02:09, 7 April 2015
[Active] Shoot an Electron Ball. It can be charged and fired by holding the skill key and releasing it. (Can also be activated in midair) | |
Force Field Skill
|
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Code: Exotic | Lv.20 | 40 | 3 |
Code: Architecture | |||
Code: Electra |
Skill Information
Skill Level | Level Requirement | Charged | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|
Charge Time | Impact (Magical) | Explosion (Magical) | Size | Range | ||||
1 | 40 | 3 Seconds | 132~264% | 219~438% | 150% | 125% | 30 MP | 3 Seconds |
2 | 136~273% | 226~452% | 152% | 127% | ||||
3 | 41 | 141~281% | 233~466% | 154% | 129% | |||
4 | 44 | 145~290% | 240~481% | 156% | 131% | |||
5 | 47 | 149~298% | 247~495% | 158% | 133% | |||
6 | 50 | 153~307% | 255~509% | 160% | 135% | |||
7 | 53 | 158~315% | 262~523% | 162% | 137% | |||
8 | 56 | 162~324% | 269~538% | 164% | 139% | |||
9 | 59 | 166~333% | 276~552% | 166% | 141% | |||
10 | 62 | 171~341% | 283~566% | 168% | 143% | |||
11 | 65 | 175~350% | 290~580% | 170% | 145% | |||
12 | 68 | 179~358% | 297~595% | 172% | 147% | |||
13 | 71 | 183~367% | 304~609% | 174% | 149% | |||
14 | 74 | 187~376% | 311~623% | 176% | 151% | |||
15 | 77 | 191~384% | 318~637% | 178% | 153% | |||
16 | 80 | 195~393% | 325~652% | 180% | 155% | |||
17 | 83* | 201~401% | 333~666% | 182% | 157% | |||
18 | -* | 205~410% | 340~680% | 184% | 159% | |||
19 | 209~418% | 347~694% | 186% | 161% |
*Please note that you can only achieve these levels through equipments, accessories, and titles.
Other Information
PvP Damage Modifier | MP Gain per Hit | Invincibility Interval | |
---|---|---|---|
PvP | PvE | ||
0.6 | ?? MP | ?? MP | 0 Seconds |
Skill Note
“ | - Maha |
” |
Name: Quick Charge!(NA) / Lightning Charge Rate (번개 같은 충전 속도) (KR)
Description: Decreases cooldown by 1 second and reduces charging time by 33%.
Tips and Details
- Mega Electron Balls are similar to regular Electron balls in behavior, with key differences - they count as a separate attack so they can be used anytime; as a starter, as a midcombo, and as a end combo piler, and in all entirety of being airborne as an anti-air move, and can be charged to increase size and range as well.
- Just like regular Electron Balls, Mega Electron Ball deals two hits; an initial hit that only damages the first enemy it comes in contact with, and a second hit that deals splash damage to any enemy within range. The slight delay before casting is also present, so if one is hit the MP will be wasted.
- It should be noted that the charge key i.e skill key you've assigned it to can be held down even during cooldown, and the time held down will count towards the charge time.
- The charge can be dissipated at no MP cost if you have a Skill Slot B by switching to another slot. The other more inconvenient way would be to release the key during another attack animation where it will fail to deploy. (ex. >>^Z, ^Z, >>^X...)
- Mega Electron Ball is affected by Electron Ball Training, Queen's Potential, Queen's Pact, and El Crystal Spectrum.
- Same as skill that will affected by El Crystal Spectrum, recommended that have a distance between monster and Eve so the effect of El Crystal Spectrum can be applied on it.
- Mega Electron Ball is one of Eve's most MP efficient moves.
Trivia
- First skill to ever have a positive KD value.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ?? | Mega Electronball |
Germany | Mega-Elektronengeschoss | Mega electron shot |
France | Méga tir d'électrons | Mega electrons shot |