Burning Hope Bridge: Difference between revisions
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=The Burning Bridge of Hope= | =The Burning Bridge of Hope= | ||
*known for it's tricky landscape* | |||
==Mobs== | ==Mobs== |
Revision as of 09:48, 19 May 2012
The Burning Bridge of Hope
- known for it's tricky landscape*
Mobs
Arc GLitter Spearman: The same as the Glitter Spearman from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier spear. Its attacks are also faster and stronger.
Arc Glitter Protector: The same as the Glitter Shielder from Feita, except that it has a horn, has grey skin, wears shiny goldern armour and wields a flashier shield. It also attacks more frequently.
Arc Glitter Dasher: The same as the Glitter Pounder from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier hammer. It also attacks A LOT more frequently and can be a hindrance to you. (Keeps doing the leaping hammer attack which breaks your combos.)
Arc Glitter Sniper: The same as the Glitter Archer from Feita, except that it has a horn, has grey skin, wears shiny golden armour and wields a flashier bow. It also attacks A LOT more frequently and much faster than usual.
Cockatrigle: A big, yellow chicken-like animal that utilises quick pecking moves and super-armoured laser attacks which can cause a very slight burning ailment.
Siege Tower: A tower like wooden structure that consists of a Arc Glitter Sniper and a Glitter Rock Thrower. When destroyed, if it can flatten if it falls on you.
Glitter Rock Thrower: A Glitter who throws rocks down from high places. (immobile)
Wyvern: A yellow wyvern with brown spots over its body. Similar to in attacks to its Feita Counterparts, but releases mini-meteors from its mouth instead of high-frequency waves. It is inadvisable to stand in front of a wyvren when he vomits meteors as it can juggle you, dealing very substantial damage.
Obstacles
Cannons:You can flip the direction of the cannon by hitting it a few times or destroying it. Can be quite annoying at times.
Pits of Doom: You fall into them and a chunk of HP is pulled away from you.
Faraway Archers: These archers fire up to 3 arrows per archer from a distance at you. These archers cannot be killed. Can be killed with Guide Arrow (Unsure whether Scare Chase could)
Midboss, Invincible Vardon
Name: Invincible Vardon
One of the Elrios' best. Boasts great defense and weight.
The same in attacks as the Heavily Armoured Glitter, but when it falls from jumps it can cause earthquake effects.
The only difference is that it is bigger, and has a special attack in which it clubs you repeatedly with its mace and gives you a body slam.
Boss, Crazy Puppet
A pyromaniac puppet who apparently destroyed part of the Bridge of Hope.
Moves
Puppet throw: Throws 3 puppets that explode in a matter of seconds (usually instant).
Fiery Whack: Clubs you with a burning stick in a variety of unorthodox movements.
Ignite: The Crazy Puppet can set aflame any portion of the map for a period of time.
Puppet Soul Transfer: The Crazy Puppet laughs in a sinister manner as a red orb pops out from its hat and then falls lifelessly to the ground. At this moment, the Crazy Puppet is intangible and numerous puppets are summoned. The player must find the 'odd puppet out' (that wears a red hat and a red scarf) and destroy it within 10 seconds, eliminating the remaining puppets and take a chunk out of the Crazy Puppet's health. If the player fails to do so, the Crazy Puppet will laugh maniacally, have super armour and enhanced speed for 10 seconds. The remaining puppets on the field then explode.
Tactics
Wide range skills like Bloody Accel, Hypersonic Stab, and Valkyrie's Javelin can effectively take care of the numerous amounts of puppets.
Notes
- The puppets summoned/spawned during Puppet Soul Transfer are highly immune to knockback, and have too much hp to kill quickly without using skills, so make sure you have the mp to use a skill strong enough to wipe your target(s) out.
- The puppets summoned/spawned during Puppet Soul Transfer like to jump VERY frequently, so make sure you time it right so your Special Active freezes them where it will hit.
- Sometimes, as the Crazy Puppet uses Puppet Soul Transfer, it will instantly recoil in pain, losing hp, as though you killed the odd puppet. It will return to fighting as usual, but the puppet spawned will remain.
- The puppets spawned have no attacks, and will only move around a lot.