User:Evan0225: Difference between revisions

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*'''Spectrum mode''' requires [[Spectrum Dynamics]] while '''Induction''' mode requires [[Ultra Optical Investigation]]. These are obtained through [[Code Electra]] and [[Code Battle Seraph]].
*'''Spectrum mode''' requires [[Spectrum Dynamics]] while '''Induction''' mode requires [[Ultra Optical Investigation]]. These are obtained through [[Code Electra]] and [[Code Battle Seraph]].
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== MP Gain per Hit ==
*MP Gain per hit is strange. Not all skills will regain a solid amount pet hit and it seems that multiple hits on some skills will have diminished MP gain.
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Revision as of 23:39, 9 April 2015

Evan0225

  • Sorry if I am screwing up on helping Elwiki. :c
  • Known as AgentE1994 on official NA forums.

Bugs, Glitches, Etc.

  • [DD/MM/YY]
  • [08/04/15] Permanent fusion mode still exists. It is almost impossible to cause this by force.
  • [08/04/15] Taser Pilum's base uncharged damage is 15% more than stated. Multiply the base value by 1.15. [PvE Tested]

El Crystal Spectrum Effects

Mode Non-Penetrating Projectile Size/Damage Modifer Penetrating Projectile Size/Damage Modifier Hit Count Modifier (Penetrating) Total Damage
Amplify 1.2 1.2 1 (1) 1.2
Spectrum 0.45 0.45 3 (3) 1.35
Induction 0.55 1.1 2 (1) 1.1
Fusion 0.25 0.5 6 (3) 1.5


User: Evan0225

  • For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this.
    • I think it may be attacks that have splash vs. attacks that have a set number hits.