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== Prerequisites  ==
{{PreStart}}
{{PreRow|Class=Iron Paladin|Master=5|SP=80|Skill=N/A|Req=N/A}}
{{PreEnd}}
<br>
== Skill Information  ==


== Requirements  ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
| style="border-style: solid; border-width: 1px;" rowspan="2 background-color:#99CCFF" | '''Skill Level'''  
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Class'''</center>
| style="border-style: solid; border-width: 1px;" rowspan="2 background-color:#99CCFF" | '''MP Usage'''
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''Master'''</center>
| style="border-style: solid; border-width: 1px;" rowspan="2 background-color:#99CCFF" | '''Initial Attack'''
|style="border-style: solid; border-width: 1px; background-color:#99CCFF"| <center>'''SP Requirement'''</center>
| style="border-style: solid; border-width: 1px;" colspan="2 background-color:#99CCFF" | '''Rampage mode'''
| style="border-style: solid; border-width: 1px;" rowspan="2 background-color:#99CCFF" | '''Affected Commands'''
| style="border-style: solid; border-width: 1px;" rowspan="2 background-color:#99CCFF" | '''Cool Down'''
|-
| style="border-style: solid; border-width: 1px;" | '''Quakes (Physical Damage)'''
| style="border-style: solid; border-width: 1px;" | '''Duration'''
|-
| style="border-style: solid; border-width: 1px;" | 1
| style="border-style: solid; border-width: 1px;" rowspan="7" | 200 MP
| style="border-style: solid; border-width: 1px;" rowspan="1" | 838%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 53%
| style="border-style: solid; border-width: 1px;" rowspan="1" | 5s
| style="border-style: solid; border-width: 1px;" rowspan="7" | '''ZZZZ'''<br> '''ZZvZZ'''<br> '''XX'''<br> '''ZZX'''<br> >>'''Z'''<br> >>XZZ'''X'''<br> ^'''vZ'''<br> >>^Z'''Z'''
| style="border-style: solid; border-width: 1px;" rowspan="7" | 10s
|-
| style="border-style: solid; border-width: 1px;" | 2
| rowspan="1" | ???%
| rowspan="1" | ???%
| rowspan="1" | 7s
|-
| style="border-style: solid; border-width: 1px;" | 3
| rowspan="1" | ???%
| rowspan="1" | ???%
| rowspan="1" | ??s
|-
| style="border-style: solid; border-width: 1px;" | 4
| rowspan="1" | ???%
| rowspan="1" | ???%
| rowspan="1" | ??s
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| rowspan="1" | 1751%
| rowspan="1" | 100%
| rowspan="1" | 21s
|-
| style="border-style: solid; border-width: 1px;" | 6
| rowspan="1" | 2028%
| rowspan="1" | 116%
| rowspan="1" | 25s
|-
|-
| style="border-style: solid; border-width: 1px;" | 7
| [[Iron Paladin]]
| rowspan="1" | 2304%
| <center>Lv5</center>
| rowspan="1" | 131%
| <center>80SP</center>
| rowspan="1" | 29s
|}
|}
<br>
 
 
== Skill Information  ==
{{VersionTabs
|NA=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Initial Damage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan="2" {{!}} '''Rampage mode'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Affected Commands'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Cool Down'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="1" {{!}} '''Quakes (Physical Damage)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="1" {{!}} '''Duration'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 838%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 53%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 5 Seconds
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} '''ZZZZ'''<br> '''ZZvZZ'''<br> '''XX'''<br> '''ZZX'''<br> >>'''Z'''<br> >>XZZ'''X'''<br> ^'''vZ'''<br> >>^Z'''Z'''
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 200 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="7" {{!}} 10 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 7 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1751%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 21 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 6
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2028%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 116%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 25 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 7
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2304%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 131%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 29 Seconds
{{!}}}
|KR=
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Skill Level'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Initial Damage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" colspan="2" {{!}} '''Rampage mode'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Affected Commands'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''MP Usage'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="2" {{!}} '''Cool Down'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="1" {{!}} '''Quakes (Physical Damage)'''
{{!}} style="border-style: solid; border-width: 1px; background-color:#99CCFF" rowspan="1" {{!}} '''Duration'''
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} '''ZZZZ'''<br> '''ZZvZZ'''<br> '''XX'''<br> '''ZZX'''<br> >>'''Z'''<br> >>XZZ'''X'''<br> ^'''vZ'''<br> >>^Z'''Z'''
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 200 MP
{{!}} style="border-style: solid; border-width: 1px;" rowspan="5" {{!}} 10 Seconds
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 2
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 3
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 4
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}}
{{!}}-
{{!}} style="border-style: solid; border-width: 1px;" {{!}} 5 (M)
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 1317%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 100%
{{!}} style="border-style: solid; border-width: 1px;" rowspan="1" {{!}} 18 Seconds
{{!}}}
}}
 


== Tips and Details ==
== Tips and Details ==

Revision as of 16:21, 22 May 2012


[Special Active] With heavy might, Chung smashes his Destroyer onto the ground to create a large crater giving him a special buff.



Requirements

Class
Master
SP Requirement
Iron Paladin
Lv5
80SP


Skill Information

NA

Skill Level Initial Damage Rampage mode Affected Commands MP Usage Cool Down
Quakes (Physical Damage) Duration
1 838% 53% 5 Seconds ZZZZ
ZZvZZ
XX
ZZX
>>Z
>>XZZX
^vZ
>>^ZZ
200 MP 10 Seconds
2 7 Seconds
3
4
5 (M) 1751% 100% 21 Seconds
6 2028% 116% 25 Seconds
7 2304% 131% 29 Seconds

KR

Skill Level Initial Damage Rampage mode Affected Commands MP Usage Cool Down
Quakes (Physical Damage) Duration
1 ZZZZ
ZZvZZ
XX
ZZX
>>Z
>>XZZX
^vZ
>>^ZZ
200 MP 10 Seconds
2
3
4
5 (M) 1317% 100% 18 Seconds


Tips and Details

  • The quakes caused by each attack have a medium-ranged AoE (area of effect) and can hit mobs slightly further away.
  • The quakes prevent opponents from being knocked down by combos that normally knock-down/launch (ZZZZ, ZZvZZ, ZZX, >>XZZX, ^v, >>^ZZ(without ammunition)).
  • As the quakes hit opponents while you are attacking, they cancel the delay of your strikes, effectively speeding up your rate of attack.
  • The buff makes Chung's attacks hit twice.
    • The weapon pulses with a white shine for the duration of the buff.

Template:IPSkills