Super Nova: Difference between revisions
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{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | {{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | ||
{{!}}- | {{!}}- | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Skill Level''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Skill Level''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" colspan="2" {{!}} '''Damage(Magical)''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" colspan="2" {{!}} '''Damage(Magical)''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Resonance Radius''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Resonance Radius''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Damage increment per Mob<br>(Max 100%) | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Damage increment per Mob<br>(Max 100%) | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" colspan="2" {{!}} '''Max Hits''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" colspan="2" {{!}} '''Max Hits''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''MP Usage''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''MP Usage''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Cooldown''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Cooldown''' | ||
{{!}}- | {{!}}- | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Initial Hits''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Initial Hits''' | ||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Final Hits''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Final Hits''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Initials''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Initials''' | ||
{{!}} style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Finals''' | {{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Finals''' | ||
{{!}}- | {{!}}- | ||
{{!}} 1 | {{!}} 1 | ||
{{!}} align="center" {{!}} 308%~462% | {{!}} align="center" {{!}} 308%~462% | ||
{{!}} align="center" {{!}} 616%~924% | {{!}} align="center" {{!}} 616%~924% | ||
{{!}} align="center" {{!}} | {{!}} align="center" rowspan="6" {{!}} 700 | ||
{{!}} align="center" {{!}} | {{!}} align="center" rowspan="6" {{!}} 10% | ||
{{!}} align="center" rowspan="6" {{!}} ? | {{!}} align="center" rowspan="6" {{!}} ? | ||
{{!}} align="center" rowspan="6" {{!}} ? | {{!}} align="center" rowspan="6" {{!}} ? | ||
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{{!}} align="center" {{!}} 370%~554% | {{!}} align="center" {{!}} 370%~554% | ||
{{!}} align="center" {{!}} 739%~1109% | {{!}} align="center" {{!}} 739%~1109% | ||
{{!}}- | {{!}}- | ||
{{!}} 3 | {{!}} 3 | ||
{{!}} align="center" {{!}} 431%~647% | {{!}} align="center" {{!}} 431%~647% | ||
{{!}} align="center" {{!}} 862%~1294% | {{!}} align="center" {{!}} 862%~1294% | ||
{{!}}- | {{!}}- | ||
{{!}} 4 | {{!}} 4 | ||
{{!}} align="center" {{!}} 493%~739% | {{!}} align="center" {{!}} 493%~739% | ||
{{!}} align="center" {{!}} 986%~1478% | {{!}} align="center" {{!}} 986%~1478% | ||
{{!}}- | {{!}}- | ||
{{!}} 5 (M) | {{!}} 5 (M) | ||
{{!}} align="center" {{!}} 585%~878% | {{!}} align="center" {{!}} 585%~878% | ||
{{!}} align="center" {{!}} 1170%~1756% | {{!}} align="center" {{!}} 1170%~1756% | ||
{{!}}- | {{!}}- | ||
{{!}} 6 | {{!}} 6 | ||
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|KR= | |KR= | ||
{{{!}} cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;" | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Skill Level''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" colspan="2" {{!}} '''Damage(Magical)''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Resonance Radius<br>Max mob count = 10''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Size increment<br>per Mob''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Damage increment<br>per Mob''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" colspan="2" {{!}} '''Max Hits''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''MP Usage''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" rowspan="2" {{!}} '''Cooldown''' | |||
{{!}}- | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Initial Hits''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Final Hit''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Initials''' | |||
{{!}} align="center" style="border-style: solid; border-width: 1px; background-color:#EE82EE" {{!}} '''Final''' | |||
{{!}}- | |||
{{!}} 1 | |||
{{!}} align="center" {{!}} %~% | |||
{{!}} align="center" {{!}} %~% | |||
{{!}} align="center" rowspan="5" {{!}} 700 | |||
{{!}} align="center" rowspan="5" {{!}} 10% | |||
{{!}} align="center" rowspan="5" {{!}} 5% | |||
{{!}} align="center" rowspan="5" {{!}} 7 | |||
{{!}} align="center" rowspan="5" {{!}} 1 | |||
{{!}} align="center" rowspan="5" {{!}} 300MP | |||
{{!}} rowspan="5" {{!}} 30 Seconds | |||
{{!}}- | |||
{{!}} 2 | |||
{{!}} align="center" {{!}} 308%~462% | |||
{{!}} align="center" {{!}} 617%~925% | |||
{{!}}- | |||
{{!}} 3 | |||
{{!}} align="center" {{!}} 360%~539% | |||
{{!}} align="center" {{!}} 719%~1079% | |||
{{!}}- | |||
{{!}} 4 | |||
{{!}} align="center" {{!}} %~% | |||
{{!}} align="center" {{!}} %~% | |||
{{!}}- | |||
{{!}} 5 (M) | |||
{{!}} align="center" {{!}} %~% | |||
{{!}} align="center" {{!}} %~% | |||
{{!}}} | |||
}} | }} | ||
Revision as of 15:41, 25 May 2012
[Special Active] Aisha channels her magical force into her staff and release the energy from the tip of her staff, causing a giant round shape to spin and cause damage. |
Requirements
Battle Magician |
Skill Information
NA
Skill Level | Damage(Magical) | Resonance Radius | Damage increment per Mob (Max 100%) |
Max Hits | MP Usage | Cooldown | ||
Initial Hits | Final Hits | Initials | Finals | |||||
1 | 308%~462% | 616%~924% | 700 | 10% | ? | ? | 300MP | 30 Seconds |
2 | 370%~554% | 739%~1109% | ||||||
3 | 431%~647% | 862%~1294% | ||||||
4 | 493%~739% | 986%~1478% | ||||||
5 (M) | 585%~878% | 1170%~1756% | ||||||
6 | 678%~1016% | 1355%~2033% |
KR
Skill Level | Damage(Magical) | Resonance Radius Max mob count = 10 |
Size increment per Mob |
Damage increment per Mob |
Max Hits | MP Usage | Cooldown | ||
Initial Hits | Final Hit | Initials | Final | ||||||
1 | %~% | %~% | 700 | 10% | 5% | 7 | 1 | 300MP | 30 Seconds |
2 | 308%~462% | 617%~925% | |||||||
3 | 360%~539% | 719%~1079% | |||||||
4 | %~% | %~% | |||||||
5 (M) | %~% | %~% |
Tips and Details
- Every monster in range of the blue circular ray gains 10% damage bonus, 10% increase in size and range of the whirlwind.
- The bonus will be accumulated up to 100%(which is twice the damage), meaning 10 monster(including objects that can be destroyed) can make the maximum range and damage.
- The damage bonus does not decrease when the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is casted.
- The monsters does not have to be in the front, as long as the monster is within the screen
- This move is essentially a super version of Death Field, the more enemies together, the more damage.