Artillery Strike - Missile Shower: Difference between revisions

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| [[Image:SI_ASTRIKE.png]]<br>  
| [[Image:SI_ASTRIKE.png]]<br>  
| '''[Special Active]''' Chung sets the Destroyer on the ground and selects an area using the reticle. Once an area is chosen, he fires a flare and the selected area is bombed by rockets.  
| '''[Special Active]''' Mark the area with a reticule and bombard the area with missiles from above.
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| {{SkillText|Cannonball|6}}
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== Tips and Details ==
== Tips and Details ==
*This skill is boosted by [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]].
*This skill is boosted by [[Tactical Trooper#Red Cannonball Skill Boost|red cannonballs]].
*To aim, hold down the skill key after activation and use the arrow keys to aim with the reticle. The skill will automatically fire after 11 seconds.
*To aim, hold down the skill key after activation and use the arrow keys to aim with the reticule. The skill will automatically fire after 11 seconds.
**Super Armor is active while targeting. Chung will also have 30% damage reduction and immunity to Stun and Flattening. Targeting cannot be interrupted, but Chung can still take damage. It is best to use this in situations where you are less likely to be attacked. Chung is invincible while shooting the flare and can move afterward.
**Super Armor is active while targeting. Chung will also have 30% damage reduction and immunity to Stun and Flattening. Targeting cannot be interrupted, but Chung can still take damage. It is best to use this in situations where you are less likely to be attacked. Chung is invincible while shooting the flare and can move afterward.
**Everyone can see the reticle.
**Everyone can see the reticule.
**The reticle is affected by lag. Under these conditions, aiming becomes fidgety and delayed instead of smooth and immediate.
**The reticule is affected by lag. Under these conditions, aiming becomes fidgety and delayed instead of smooth and immediate.
**The reticle tends to get stuck if used or directed into a sharp corner in the stage.
**The reticule tends to get stuck if used or directed into a sharp corner in the stage.
*Rockets bomb the area in a random pattern over a moderately sized area making full hits nearly impossible on smaller foe.
*Rockets bomb the area in a random pattern over a moderately sized area making full hits nearly impossible on smaller foe.
**12 hits is the highest hit count achieved on Giant Training Monkey, but this is rare.
**12 hits is the highest hit count achieved on Giant Training Monkey, but this is rare.
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