User:Evan0225: Difference between revisions
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== All About Who? == | == All About Who? == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background: | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! IGN !! Class !! Level !! Guild !! Status !! Title | ! IGN !! Class !! Level !! Guild !! Status !! Title | ||
|- | |- | ||
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| '''HopStepSpin''' || [[Image:CMNEW.png]] || 70 || ? || Alternate || ? | | '''HopStepSpin''' || [[Image:CMNEW.png]] || 70 || ? || Alternate || ? | ||
|- | |- | ||
| '''StepInfinite''' || [[Image:CNNEW.png]] || 61 || | | '''StepInfinite''' || [[Image:CNNEW.png]] || 61 || Raiju || Alternate || [[Image:Title_220_English.png]] | ||
| | |} | ||
== Bugs, Glitches, Etc. == | == Bugs, Glitches, Etc. == | ||
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*[08/04/15] Permanent fusion mode still exists. It is almost impossible to cause this by force. | *[08/04/15] Permanent fusion mode still exists. It is almost impossible to cause this by force. | ||
*[08/04/15] Taser Pilum's base uncharged damage is 15% more than stated. Multiply the base value by 1.15. [PvE Tested] | *[08/04/15] Taser Pilum's base uncharged damage is 15% more than stated. Multiply the base value by 1.15. [PvE Tested] | ||
*[03/05/15] XXZ basic combo for [[Code:_Architecture|Code: Architecture]] has a hitbox that can change directions while Oberon is attacking. | |||
== El Crystal Spectrum Effects == | == El Crystal Spectrum Effects == | ||
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|} | |} | ||
*'''Spectrum mode''' requires [[Spectrum Dynamics]] while '''Induction''' mode requires [[Ultra Optical Investigation]]. These are obtained through [[Code Electra]] and [[Code Battle Seraph]]. | *'''Spectrum mode''' requires [[Spectrum Dynamics]] while '''Induction''' mode requires [[Ultra Optical Investigation]]. These are obtained through [[Code Electra]] and [[Code Battle Seraph]]. | ||
== Queen's Core MP Regeneration Rate == | == Queen's Core MP Regeneration Rate == | ||
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*I came to the conclusion that the MP gain is linear and Elwiki is partially incorrect since it didn't account for these mechanics. | *I came to the conclusion that the MP gain is linear and Elwiki is partially incorrect since it didn't account for these mechanics. | ||
*While the core is attacking, all attacks will still contribute to the new level 1 core. The only catch is that if you have enough to generate a level 1 core but the core is still attacking and it cannot spawn, all contribution towards level 1 core is lost. | *While the core is attacking, all attacks will still contribute to the new level 1 core. The only catch is that if you have enough to generate a level 1 core but the core is still attacking and it cannot spawn, all contribution towards level 1 core is lost. | ||
== Queen's Core HP Regeneration Rate == | == Queen's Core HP Regeneration Rate == | ||
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**Exact value is difficult to determine. | **Exact value is difficult to determine. | ||
**Method: Using the percentage of Eve's [[Mana Conversion]] skill at level 2 with 12.5% HP loss per conversion to determine values. | **Method: Using the percentage of Eve's [[Mana Conversion]] skill at level 2 with 12.5% HP loss per conversion to determine values. | ||
== | == MP Regained from Multi-Hit Actives/Special Actives == | ||
*For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this. | *For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this. | ||
**I think it may be attacks that have splash vs. attacks that have a set number hits. | **I think it may be attacks that have splash vs. attacks that have a set number hits. | ||
Revision as of 01:55, 4 May 2015
All About Who?
IGN | Class | Level | Guild | Status | Title |
---|---|---|---|---|---|
StepInfinity | File:CBSNEW.png | 70 | rA | Main | |
HopStepSpin | File:CMNEW.png | 70 | ? | Alternate | ? |
StepInfinite | File:CNNEW.png | 61 | Raiju | Alternate |
Bugs, Glitches, Etc.
- [DD/MM/YY]
- [08/04/15] Permanent fusion mode still exists. It is almost impossible to cause this by force.
- [08/04/15] Taser Pilum's base uncharged damage is 15% more than stated. Multiply the base value by 1.15. [PvE Tested]
- [03/05/15] XXZ basic combo for Code: Architecture has a hitbox that can change directions while Oberon is attacking.
El Crystal Spectrum Effects
Mode | Non-Penetrating Projectile Size/Damage Modifer | Penetrating Projectile Size/Damage Modifier | Hit Count Modifier (Penetrating) | Total Damage |
---|---|---|---|---|
Amplify | 1.2 | 1.2 | 1 (1) | 1.2 |
Spectrum | 0.45 | 0.45 | 3 (3) | 1.35 |
Induction | 0.55 | 1.1 | 2 (1) | 1.1 |
Fusion | 0.25 | 0.5 | 6 (3) | 1.5 |
- Spectrum mode requires Spectrum Dynamics while Induction mode requires Ultra Optical Investigation. These are obtained through Code Electra and Code Battle Seraph.
Queen's Core MP Regeneration Rate
- After more testing.
- NOTE: I am assuming that it takes 7 hits to reach next core level. I know this is not true since I sometimes get 8 hits to next core level. This means that the hits to next level from Z/X attacks is a decimal (7~8). This may have something to do with damage percentage but I do not know yet.
- Active skills will contribute to generating the new core even after it procs the core.
- If that contribution to the new core exceeds the hits to next core level, the new core will not receive any contribution.
- Ex. If core is level 1 and has 5 hits into it and an active makes it reach 7 (meaning core level 2), the new core will start with no contribution to level 1 core.
- Core Level
- 1: 30MP; 40MP if you use the starting core on awakening because it is level 1 core plus 2 hits are counted towards the next level core.
- 2: 60MP
- 3: 90MP; 100MP if you max the charge. To max charge you need to hit 1~2 times upon reaching core level 3.
- Each attack from Z/X is approximately 4.5MP. Not sure about exact value.
- I came to the conclusion that the MP gain is linear and Elwiki is partially incorrect since it didn't account for these mechanics.
- While the core is attacking, all attacks will still contribute to the new level 1 core. The only catch is that if you have enough to generate a level 1 core but the core is still attacking and it cannot spawn, all contribution towards level 1 core is lost.
Queen's Core HP Regeneration Rate
- 5%<MaxHPHeal<5.1%
- Exact value is difficult to determine.
- Method: Using the percentage of Eve's Mana Conversion skill at level 2 with 12.5% HP loss per conversion to determine values.
MP Regained from Multi-Hit Actives/Special Actives
- For MP gain per hit in skills, it seems that some skills have a base MP gain on the first target hit plus diminished MP gain for any extra targets hit if they are very close in proximity together. I am currently experimenting on this.
- I think it may be attacks that have splash vs. attacks that have a set number hits.