Evoke/pl: Difference between revisions
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< Evoke
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| '''[Special Active]''' Rena does a downwards slash with her erendil, releasing a mini sphere of wind that, once activated, deals physical damage to all enemies in its radius. The mini sphere of wind will first push targets back before staying on the spot unless activated.<br> | | '''[Special Active]''' Rena does a downwards slash with her erendil, releasing a mini sphere of wind that, once activated, deals physical damage to all enemies in its radius. The mini sphere of wind will first push targets back before staying on the spot unless activated.<br> | ||
'''Evoke''' can be boosted with the aid of 1 [[ | '''Evoke''' can be boosted with the aid of 1 [[Nature's Force System#Nature.27s_Force_Damage_Boost|Nature Bar]]. | ||
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Revision as of 23:27, 11 May 2015
[Special Active] Rena does a downwards slash with her erendil, releasing a mini sphere of wind that, once activated, deals physical damage to all enemies in its radius. The mini sphere of wind will first push targets back before staying on the spot unless activated. Evoke can be boosted with the aid of 1 Nature Bar. |
Requirements
Class | Master | Required Level | SP Cost per Level |
---|---|---|---|
Trapping Ranger | Lv. 20 | 15 | 3 |
Skill Information
Skill Level | Required Level | Damage (Physical) | Max Hits | Duration | MP Usage | Cooldown | ||||
---|---|---|---|---|---|---|---|---|---|---|
Erendil | Sphere | Explosion | Erendil | Sphere | Explosion | |||||
1 | 15 | 10% | 55% | 889% | 1 | 6 | 1 | 10 Seconds | 100 MP | 8 Seconds |
2 | 10.33% | 57% | 918% | |||||||
3 | 16 | 10.65% | 59% | 947% | ||||||
4 | 19 | 10.98% | 60% | 976% | ||||||
5 | 22 | 11.30% | 62% | 1005% | ||||||
6 | 25 | 11.63% | 64% | 1033% | ||||||
7 | 28 | 11.95% | 66% | 1062% | ||||||
8 | 31 | 12.28% | 68% | 1091% | ||||||
9 | 34 | 12.60% | 69% | 1120% | ||||||
10 | 37 | 12.93% | 71% | 1149% | ||||||
11 | 40 | 13.25% | 73% | 1178% | ||||||
12 | 43 | 13.58% | 75% | 1207% | ||||||
13 | 46 | 13.90% | 76% | 1236% | ||||||
14 | 49 | 14.23% | 78% | 1265% | ||||||
15 | 52 | 14.55% | 80% | 1293% | ||||||
16 | 55 | 14.88% | 82% | 1322% | ||||||
17 | 58 | 15.20% | 84% | 1351% | ||||||
18 | 61 | 15.53% | 85% | 1380% | ||||||
19 | 64 | 15.85% | 87% | 1409% | ||||||
20 (M) | 67 | 16.18% | 89% | 1438% | ||||||
21 | -* | 16.50% | 91% | 1467% | ||||||
22 | 16.53% | -% | -% | |||||||
23 | 16.55% | -% | -% | |||||||
24 | 16.58% | -% | -% |
Other Information
PvP Damage Modifier | MP per hit | Invincibility Interval | |
---|---|---|---|
PvP | PvE | ||
Erendil = 1 Sphere = 0.75 Explosion = 0.75 |
0.1 + ? + 9 MP | ?? | ?? Seconds |
Skill Note
Name: Pursuing Spirit (추격하는 정령)
Description: After a short time it will chase nearby targets. Only moves horizontally.
Tips and Details
- When used while Vital Point Piercing is in effect, all hits from the sphere will do Critical damage without using up the number of Critical Hits that Vital Point Piercing can do.
- Evoke can be activated by attacking it, an Explosive Trap touching it, or an enemy touching it.
- Party members or enemies may also attack the sphere to trigger the explosion.
- The first slash damage can be used to activate Vital Point Piercing.
- The sphere of wind can push back anyone in range of its initial path after activation.
- Cannot be used if there are no targets.
Updates
- 05/29/2014 (KR) / 09/17/2014 (NA)
- Damage increased.