Dread Chase: Difference between revisions
→Tips and Details
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**Strangely, [[Modified Warhead|Modified Warhead]]'s attack increase will not apply to the physical damage if the missiles split. This is probably a bug. | **Strangely, [[Modified Warhead|Modified Warhead]]'s attack increase will not apply to the physical damage if the missiles split. This is probably a bug. | ||
*This skill is heavily affected by action speed. | *This skill is heavily affected by action speed. | ||
**This skill should also be used while away from edges since [[Chung]] steps forward before shooting the missiles, if he steps out of a platform, he will fall down, interrumpting the missile shooting. | |||
*Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones. | *Unlike [[Shooting Guardian]]'s [[Shooting Star]], each missile seeks the nearest target instead of random ones. | ||
*A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target. | *A missile may not seek anything if its initial target is killed shortly after it is fired and no other enemies near the initial target. This can be avoided by using [[Dread Chase]] further away; by the time the first missile hits, the last missile is already seeking a target. |