Add: Difference between revisions

61 bytes removed ,  26 July 2015
m (Text replacement - "{{CZ}} ~ {{CZ}}" to "{{CConZ}}")
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! width="17%" | Dungeon Modifier
! width="17%" | Dungeon Modifier
|-
|-
| {{CZ}} {{CZ}} {{CZ}} {{CZ}}
| {{CZ}}{{CZ}}{{CZ}}{{CZ}}
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards.
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
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{{CZ}} 1.25
{{CZ}} 1.25
|-
|-
| {{CZ}} {{CZ}} {{CZ}} {{CX}}  
| {{CZ}}{{CZ}}{{CZ}}{{CX}}  
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
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{{CX}} 1.25
{{CX}} 1.25
|-
|-
| {{CZ}} {{CZ}} {{CX}} {{CX}}
| {{CZ}}{{CZ}}{{CX}}{{CX}}
| Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away.
| Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
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{{CX}} 1
{{CX}} 1
|-
|-
| {{CX}} {{CX}} {{CX}}
| {{CX}}{{CX}}{{CX}}
| The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets.
| The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets.
*The second X will follow the path
*The second X will follow the path
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{{CX}} 1
{{CX}} 1
|-
|-
| {{CX}} {{CX}} {{CZ}} {{CConZ}}
| {{CX}}{{CX}}{{CZ}}{{CConZ}}
| Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z.
| Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
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{{CZ}} 1
{{CZ}} 1
|-
|-
| {{CU}} {{CZ}}  
| {{CU}}{{CZ}}  
| Uses dynamos to create a high frequency which continuously damages targets.
| Uses dynamos to create a high frequency which continuously damages targets.
|  
|  
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{{CZ}} 1.25
{{CZ}} 1.25
|-
|-
| {{CU}} {{CX}}
| {{CU}}{{CX}}
| Jumps and twirls dynamos around him, knocking down targets.
| Jumps and twirls dynamos around him, knocking down targets.
|  
|  
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{{CX}} 1 x3
{{CX}} 1 x3
|-
|-
| {{CDR}} {{CZ}} {{CZ}} {{CZ}}
| {{CDR}}{{CZ}}{{CZ}}{{CZ}}
| Pushes targets forward with a frequency hit and lifts targets, then blast them away.
| Pushes targets forward with a frequency hit and lifts targets, then blast them away.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
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{{CZ}} 1.25
{{CZ}} 1.25
|-
|-
| {{CDR}} {{CX}} {{CX}} {{CX}}  
| {{CDR}}{{CX}}{{CX}}{{CX}}  
| Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away.
| Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
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{{CX}} 1.25
{{CX}} 1.25
|-
|-
| {{CDR}} {{CU}} {{CZ}} {{CZ}} {{CZ}}
| {{CDRU}}{{CZ}}{{CZ}}{{CZ}}
| Triple particle blasts in the air without knocking down.
| Triple particle blasts in the air without knocking down.
|
|
{{CDR}}{{CU}} <br>
{{CDRU}} <br>
{{CZ}} Magical Damage 120% <br>
{{CZ}} Magical Damage 120% <br>
{{CZ}} Magical Damage 120% <br>
{{CZ}} Magical Damage 120% <br>
{{CZ}} Magical Damage 120%
{{CZ}} Magical Damage 120%
|
|
{{CDR}}{{CU}} <br>
{{CDRU}} <br>
{{CZ}} 1<br>
{{CZ}} 1<br>
{{CZ}} 1<br>
{{CZ}} 1<br>
{{CZ}} 1
{{CZ}} 1
|-
|-
| {{CDR}} {{CU}} {{CX}} [HOLD{{CX}}]
| {{CDRU}}{{CX}}{{CHoldX}}
| Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot.
| Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
|
|
{{CDR}}{{CU}}<br>
{{CDRU}}<br>
{{CX}} Magical Damage 70% x3<br>
{{CX}} Magical Damage 70% x3<br>
{{CX}} Magical Damage 175.6%~350% (3 MP)
{{CX}} Magical Damage 175.6%~350% (3 MP)
|
|
{{CDR}}{{CU}}<br>
{{CDRU}}<br>
{{CX}} 1<br>
{{CX}} 1<br>
{{CX}} 1
{{CX}} 1
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