Super Nova: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*For every monster in range of the blue circular ray gains 10% damage bonus, 10% increase in size and range of the whirlwind. | *For every monster in range of the blue circular ray Super Nova gains a 10% damage bonus and, 10% increase in size and range of the whirlwind. | ||
**The bonus will be accumulated up to 100%(which is twice the damage), meaning 10 monster(including objects that can be destroyed) can make the maximum range and damage. | **The bonus will be accumulated up to 100%(which is twice the damage), meaning 10 monster(including objects that can be destroyed) can make the maximum range and damage. | ||
**The damage bonus does not decrease when the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is | **The damage bonus does not decrease when the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast. | ||
*The monsters | *The monsters do not have to be in the front, as long as the monster is within the screen | ||
*This move is essentially a super version of [[Death Field]], the more enemies together, the more damage. | *This move is essentially a super version of [[Death Field]], the more enemies together, the more damage. | ||
{{BaMSkills}} | {{BaMSkills}} |
Revision as of 06:00, 26 August 2012
[Special Active] Aisha channels her magical force into her staff and release the energy from the tip of her staff, causing a giant round shape to spin and cause damage. |
Requirements
Battle Magician |
Skill Information
NA
Skill Level | Damage(Magical) | Resonance Radius | Damage increment per Mob (Max 100%) |
Max Hits | MP Usage | Cooldown | ||
Initial Hits | Final Hits | Initials | Finals | |||||
1 | 308%~462% | 616%~924% | 700 | 10% | ? | ? | 300MP | 30 Seconds |
2 | 370%~554% | 739%~1109% | ||||||
3 | 431%~647% | 862%~1294% | ||||||
4 | 493%~739% | 986%~1478% | ||||||
5 (M) | 585%~878% | 1170%~1756% | ||||||
6 | 678%~1016% | 1355%~2033% |
KR
Skill Level | Damage(Magical) | Resonance Radius Max mob count = 10 |
Size increment per Mob |
Damage increment per Mob |
Max Hits | MP Usage | Cooldown | ||
Initial Hits | Final Hit | Initials | Final | ||||||
1 | 257%~385% | 514%~771% | 700 | 10% | 5% | 7 | 1 | 300MP | 30 Seconds |
2 | 308%~462% | 617%~925% | |||||||
3 | 360%~539% | 719%~1079% | |||||||
4 | 411%~617% | 822%~1233% | |||||||
5 (M) | 488%~732% | 976%~1464% |
Tips and Details
- For every monster in range of the blue circular ray Super Nova gains a 10% damage bonus and, 10% increase in size and range of the whirlwind.
- The bonus will be accumulated up to 100%(which is twice the damage), meaning 10 monster(including objects that can be destroyed) can make the maximum range and damage.
- The damage bonus does not decrease when the whirlwind has been released, and the damage will not increase if a monster rushed into the whirlwind, it must be before the whirlwind is cast.
- The monsters do not have to be in the front, as long as the monster is within the screen
- This move is essentially a super version of Death Field, the more enemies together, the more damage.