Void Princess: Difference between revisions

Line 66: Line 66:
While doing all original {{CZ}} combos, staff will be changed to the Angkor hammer. After doing 2 smacks with it, smash down followed by spinning around in the air to continuously hit the enemies and ends by launching them away. This combo can also be looped by repeating doing {{CZ}}{{CZ}}{{CRZ}}(pause). The smash has a long hit stun, but knocks down your targets much quicker. The final hit of this attack can be completely missed, leaving the user open to attack as the preceding hits have light hit stun.
While doing all original {{CZ}} combos, staff will be changed to the Angkor hammer. After doing 2 smacks with it, smash down followed by spinning around in the air to continuously hit the enemies and ends by launching them away. This combo can also be looped by repeating doing {{CZ}}{{CZ}}{{CRZ}}(pause). The smash has a long hit stun, but knocks down your targets much quicker. The final hit of this attack can be completely missed, leaving the user open to attack as the preceding hits have light hit stun.
*''Post KR 06/26/2014:  
*''Post KR 06/26/2014:  
**Changed to Physical Damage. Damage percentage doubled. Revamped part where Spinning Attack lifted too much that it couldn't get the full hits in.
**Changed to Physical Damage. Damage percentage doubled. Revamped part where Spinning Attack lifted too much and couldn't get the full hits in.
|
|
{{CZ}} 90% Phy. Damage <br>
{{CZ}} 90% Phy. Damage <br>
Line 82: Line 82:
| [[Image:VPCombo3.png]]  
| [[Image:VPCombo3.png]]  
| '''Evasive Plasma Ball''' (KR Only)
| '''Evasive Plasma Ball''' (KR Only)
Dashes behind enemies and release a plasma ball. The plasma ball can move forward slowly
Dashes behind enemies and release a plasma ball. The plasma ball can move forward slowly.
|
|
{{CDR}}<br>
{{CDR}}<br>