Combat Ranger: Difference between revisions

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-> -> ^ Z Z Z '''(Right Right Jump Z Z Z)''' This is a Triple Kick in the air, done after air dashing. Dash Jump and Attack 3 times. It knocks down the enemy on the third hit. You can do it close enough to the ground so that you can do a single kick and continue with a normal combo, similar to Eve and Raven combos.
-> -> ^ Z Z Z '''(Right Right Jump Z Z Z)''' This is a Triple Kick in the air, done after air dashing. Dash Jump and Attack 3 times. It knocks down the enemy on the third hit. You can do it close enough to the ground so that you can do a single kick and continue with a normal combo, similar to Eve and Raven combos.
|}
|}
== Skills  ==


== Combat Ranger Skills ==
{| width="100%" class="FCK__ShowTableBorders" style="border: medium none transparent; background: none repeat scroll 0% 0% transparent;"
 
Some of these skills are '''locked'''. You can learn how to unlock them by viewing the [[SQ guide]].
==== '''<u>Special Actives</u>'''  ====
 
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
|-
! Image
| valign="top" |  
! colspan="2" | Spinning Kick
=== Special Active  ===
|-
| rowspan="6" | [[Image:Spinning_Kick.png]]
| '''MP Usage:'''
| '''100 MP'''
|-
| '''Cooldown:'''
| '''5 seconds'''
|-
| '''Skill Description:'''
| Rena spins horizontally, drilling into opponents with her feet. Targets are knocked down after a certain number of hits, unless they're super armored.
|-
| '''Skill Mastery:'''
| '''(5SP) '''Each kick deals 200% physical damage, totalling a potential 2200% (11 hits).
|-
| '''Prerequisites:'''
| '''40SP''' invested in skill tree
|-
| '''Additional Info:'''
| This is currently one of the strongest 100 MP skills in the game. Use it on super armored opponents just as they're about to hit you, to deal some heavy damage as well as avoid their attack. If you use this move while aflicted by Ice (the boss type, like Barud's and the Nasod King's, not the enchantment type), Rena will spin much slower and deal several more hits, so use it to your advantage.
|}


<br>
{| cellspacing="1" cellpadding="1" border="0" class="FCK__ShowTableBorders" style="background-color: black;"
 
|- style="background-color: rgb(255, 255, 255);"
<br>
| width="40" | [[Image:Spinning_Kick.png]]
 
| align="center" width="150" | [[Spinning Kick]]
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:Crescent Kick.jpg]]  
! Image  
| align="center" width="150" | [[Crescent Kick]]
! colspan="2" | Low Kick '''(LOCKED)'''
|- style="background-color: rgb(255, 255, 255);"
|-
| width="40" | [[Image:SHOCK_HO.png]]
| rowspan="6" | [[Image:Low Kick.PNG|100px]]
| align="center" width="150" | [[Sharp Fall]]
| '''MP Usage:'''
|- style="background-color: rgb(255, 255, 255);"
| '''30 MP'''
| width="40" | [[Image:TAI-HO-MING.png]]
|-
| align="center" width="150" | [[Dive Kick Bombing ]]
| '''Cooldown:'''
|- style="background-color: rgb(255, 255, 255);"
| '''5 seconds'''
| width="40" | [[Image:Copy_of_SC_2010_9_17_12_43_54_.PNG]]
|-
| align="center" width="150" | [[Violent Attack]]
| '''Skill Description:'''
| Kick the lower part of the enemy. Give debuff to them.
|-
| '''Skill Mastery:'''
| '''(5SP) '''Deals 300% physical damage, debuff decrease attack speed by 17% for 15 seconds.
|-
| '''Prerequisites:'''
| '''SP''' invested in skill tree
|-
| '''Additional Info:'''
|  
|}
|}


<br>  
<br>  
<br>
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Crescent Kick
|-
| rowspan="6" | [[Image:Crescent_Kick.jpg]]
| '''MP Usage:'''
| ''''''
|-
| '''Cooldown:'''
| ''''''
|-
| '''Skill Description:'''
| Does 3 Kicks that send energy waves through all frontal enemies. After the 3rd kick hits the enemy will knock down.
|-
| '''Skill Mastery:'''
| '''(5SP) '''
|-
| '''Prerequisites:'''
| ''''''
|-
| '''Additional Info:'''
|
|} 
<br>
<br>
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Sharp Fall '''(LOCKED)'''
|-
| rowspan="6" | [[Image:SHOCK_HO.png]]
| '''MP Usage:'''
| '''200 MP'''
|-
| '''Cooldown:'''
| '''10 seconds'''
|-
| '''Skill Description:'''
| Plummet towards and stomp the ground, emitting a shockwave as you make contact which stuns enemies within range. '''You must be airborne to launch this skill.'''
|-
| '''Skill Mastery:'''
| '''(5SP) '''The shockwave deals 1802% physical damage, stunning opponents for 3 seconds.
|-
| '''Prerequisites:'''
| '''60SP''' invested in skill tree
|-
| '''Additional Info:'''
| As Rena falls to the ground, she generates energy around her feet, dealing a small amount of physical damage to opponents who are directly next to her. This skill is a useful combo addition after having launched opponents into the air; you can then continue to attack while they're stunned. The shockwave covers a reasonably large range, so abuse mobs with it.
|} 
<br />
=== <u>Finisher Skills!</u> ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Dive Kick Bombing
|-
| rowspan="6" | [[image:TAI-HO-MING.png]]
|'''MP Usage:'''
| '''250 MP'''
|-
| '''Cooldown:'''
| '''. seconds'''
|-
| '''Skill Description:'''
|This skill launches a series of 11 kicks at high speed. The first kick launches Rena forward a large horizontal distance. If in Awakening mode, aka Fury Mode, she will only launch 6 kicks at a slower speed, but end with a wall of wind that will slightly launch and juggle an enemy for 5 hits. Good for catching someone off guard in pvp; however, this skill is completely overshadowed by Aero Tornado and Violent Attack.
|-
| '''Skill Mastery:'''
| '''(.) ''' -
|-
| '''Prerequisites:'''
| '''.''' invested in skill tree
|-
| '''Additional Info:'''
| .
|}
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
|-
! Image
! colspan="2" | Violent Attack '''[LOCKED]'''
|-
| rowspan="6" | [[image:Copy of SC 2010 9 17 12 43 54 .PNG|100px]]
|'''MP Usage:'''
| '''300 MP'''
|-
| '''Cooldown:'''
| '''30 seconds'''
|-
| '''Skill Description:'''
| Launch opponents into the air with a series of 3 elegantly powerful somersault kicks (3 kicks, but several hits), then descend with a flaring diagonal spinning kick.
|-
| '''Skill Mastery:'''
| '''(5SP) ''' Initial somersault kicks deal 336% physical damage per hit, then 169% on the descent.
|-
| '''Prerequisites:'''
| '''65SP''' invested in skill tree
|-
| '''Additional Info:'''
| Works best on liftable human-sized opponents (e.g. X-6 mini bosses) or tall super-armored opponents (e.g.Pokun, X-2's boss). It can take some practice to correctly judge how to place the attack. Rena's descent at the end of the skill is continuous, ceasing only when she lands on a surface.
|}


{{Characters}}
{{Characters}}

Revision as of 00:34, 20 September 2010

File:ReCR.jpg

Combat Ranger

Combat Ranger is one of the two jobs to choose for Rena when you reach lvl 15. To become a combat ranger you must first finish the Ranger Mission.

Like her name implies, she specializes in melee skills and upgrades for the character, yet she still can be played like a Sniper Ranger but without the skills or the upgrades for status, arrows, etc.

With this class, you will use mostly melee combos, such as stompstorming * ^ ^ Z repeat quickly* and slide kick delays * >> Z Z, stop, repeat*,  but the Sniping Mode skill and other Archer Rena skills are still available for use.


First Class Advancement [Taiwan , Hong Kong , Japan]

  • Because KR quest is different from another*

Rena is required to be Lv15 to begin her first class advancement.

Ranger

  1. Kill Willam (Boss) 2 times at 2-5 on any difficult.
    • Collect 10 drop from black bats at 2-2 on any difficult (This isnt quest item so maybe you'll have this before do quest).
    • Collect 18 drop from mice at 2-4 on any difficult.
  2. Talk to Hoffman , The mayor of Elder.
  3. Kill 15 Wisps at 2-1 on any difficult.


After completing the Ranger quest chain, Rena can decide between advancing as Sniping Ranger or Combat Ranger.

Combat Ranger

  1. Talk to the Jeweler in Elder
    • Kill 8 Thief Commander at 2-3 on any difficult.
    • Kill 1 Bats King at 2-2 on Very Hard mode.
  2. Clear 2-6 on any difficult within 8 minutes .
    • Clear 2-6 on Very Hard mode or above with at least a B rank.
    • Clear 2-5 on Very Hard mode or above with at least a B rank.


At Lv35, Combat Ranger can advance into Wind Sneaker.


This Job also upgrades some of the basic movements of Rena like:

Image Description
File:CR Third Move.jpg

-> -> Z Z Z (Right Right Z Z Z) Upgrade of dash slide kick, now is a double slide kick with a final upwards kick sending the enemy to the air. This lets you jump and do a normal kick to begin another combo. (This movement is very usefull to reach enemies fast and do more damage than a normal combo, is NOT useful in pvp) In pvp, you would do better to either link this to a Sharp Fall or to time a normal ground ZZZ ^Z combo so that Rena's first kick catches the opponent as you fall.

^ ^ Z Z (up up Z Z) is a upgrade of the double jump then stomp. The stomp no longer knocks down, enabling stompstorming, and it adds a 360º Kick upon pressing z the second time, which will hit enemies around you, launching them straight up and enabling further combos.

-> -> ^ Z Z Z (Right Right Jump Z Z Z) This is a Triple Kick in the air, done after air dashing. Dash Jump and Attack 3 times. It knocks down the enemy on the third hit. You can do it close enough to the ground so that you can do a single kick and continue with a normal combo, similar to Eve and Raven combos.

Skills

Special Active

File:Spinning Kick.png Spinning Kick
File:Crescent Kick.jpg Crescent Kick
File:SHOCK HO.png Sharp Fall
File:TAI-HO-MING.png Dive Kick Bombing
File:Copy of SC 2010 9 17 12 43 54 .PNG Violent Attack



Characters