Cut Tendon: Difference between revisions

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== Requirements ==
== Requirements ==
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|- style="background:{{ColorSel|CharLight|Raven}}"
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! Class         !! Master  !! Level Required !! SP Cost Per Level
! Class           !! Level Required !! Left Skill Trait Level !! Right Skill Trait Level
|-
|-
| [[Sword Taker]] || Lv. 20  || 25            ||
| [[Blade Master]] || 50 ||   ||
|}
|}
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! Skill Level !! Required Level !! Damage (Physical) !! Debuff Duration !! MP Usage !! Cooldown
! Character Level !! Damage (Physical) !! Wound Chance !! Debuff Duration !! MP Usage !! Cooldown
|-
| align="left" | 1 || rowspan="2" | 25 || 329% || 4 Seconds || rowspan="21" | 50 MP || rowspan="21" | 6 Seconds
|-
|-
| align="left" | 2 || 339% || 4.2 Seconds
| align="left" | 50 || 1089% || 50% || 6 Seconds || 40 MP || 7 Seconds
|-
| align="left" | 3 || 26 || 350% || 4.4 Seconds
|-
| align="left" | 4 || 29 || 361% || 4.6 Seconds
|-
| align="left" | 5 || 32 || 371% || 4.8 Seconds
|-
| align="left" | 6 || 35 || 382% || 5 Seconds
|-
| align="left" | 7 || 38 || 393% || 5.2 Seconds
|-
| align="left" | 8 || 41 || 403% || 5.4 Seconds
|-
| align="left" | 9 || 44 || 414% || 5.6 Seconds
|-
| align="left" | 10 || 47 || 425% || 5.8 Seconds
|-
| align="left" | 11 || 50 || 435% || 6 Seconds
|-
| align="left" | 12 || 53 || 446% || 6.2 Seconds
|-
| align="left" | 13 || 56 || 457% || 6.4 Seconds
|-
| align="left" | 14 || 59 || 468% || 6.6 Seconds
|-
| align="left" | 15 || 62 || 478% || 6.8 Seconds
|-
| align="left" | 16 || 65 || 489% || 7 Seconds
|-
| align="left" | 17 || 68 || 500% || 7.2 Seconds
|-
| align="left" | 18 || 71 || 510% || 7.4 Seconds
|-
| align="left" | 19 || 74 || 521% || 7.6 Seconds
|-
| align="left" | 20 (M) || 77 || 531% || 7.8 Seconds
|-
| align="left" | 21 || -* || 542% || 8 Seconds
|}
|}
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== [[Skill Notes|Skill Note]] ==
<center>{{quotation|You will know the pain of not being able to run away. Let the wounds heal slowly so you do not forget the pain. Thank goodness this is not the hard way. -Unknown}}</center>
'''Name:''' Wound Opener (NA) / (아물지 않는 상처-"An Unhealed Wound")
'''Description:''' Increase Leg Wound duration by 3 seconds and increase Leg Wound damage.
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{{STSkills}}  
{{BMSkills}}  
[[Category: Active Skills]]
[[Category: Active Skills]]

Revision as of 03:19, 14 January 2016

File:STactive2.png [Active] Slash your enemies' tendons to stop them from running.


Requirements

Class Level Required Left Skill Trait Level Right Skill Trait Level
Blade Master 50


Skill Information

Character Level Damage (Physical) Wound Chance Debuff Duration MP Usage Cooldown
50 1089% 50% 6 Seconds 40 MP 7 Seconds


Tips and Details

  • This attack has a 100% success rate to inflict the Leg Wound effect.
  • When combined with Freezing, the opponent's movement will be severely crippled.
  • Leg Wound's ability to negate running has no effect on monsters.
  • Cut Tendon can be reflected by Counter Attack.
  • Cut Tendon's ability to stop a character's ability to dash can be negated in a few ways.
    • When rolling up from a knockdown state, if the left or right directional key is held, the character will be able to start a dash.
    • If an Eve character presses the down directional key before landing from the air (does not matter if held or not), holding a directional key to the left or right before Eve lands will automatically start in a dash.


Trivia


Updates

  • 01/17/2013 KR
    • This skill now lunges farther by a small margin (decreases chance of missing).
  • 08/06/2015 KR


Alternative Names

Server Name Translation
South Korea ??? Cut Tendon
Japan マスキュラーカット Muscular Cut
France Rupture du tendon Tendon Rupture


Template:BMSkills