Heaven's Fist - Sweeper: Difference between revisions
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==Trivia== | ==Trivia== | ||
*The hand resembles King Nasod's hand, as does [[Heaven's Fist - Pressure]]. | *The hand resembles King Nasod's hand, as does [[Heaven's Fist - Pressure]]. | ||
*With the '''Critical''' trait, this is the first | *With the '''Critical''' trait, this is the first skill that cost over 300 MP. | ||
**[[Fox Fire]] with '''Critical''' trait was the second skill that cost over 300 MP but the MP cost increased was reduced after 10/29/2015 KR, making this is the only skill that cost over 300 MP. | |||
<br> | <br> | ||
Revision as of 23:26, 20 February 2016
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File:Sweeper.png | [Special Active] Summons a Nasod Arm and swipes across enemies within the area. |
Core Activation Skill
|
Requirements
Class | Level Required | Left Skill Trait Level | Right Skill Trait Level |
---|---|---|---|
Code: Architecture | 35 | 36 | 44 |
Skill Information
Character Level | Damage (Physical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Punch Attack | Sweeping Attack | Punch Attack | Sweeping Attack | |||
35 | 1097% | 3290% → 1097% | 1 | 1 | 300 MP | 25 Seconds |
Skill Traits
Reversed Heaven's Fist - Sweeper | Critical Heaven's Fist - Sweeper | |||||
---|---|---|---|---|---|---|
Level Required | Attribute Effect | Details | Level Required | Attribute Effect | Details | |
MP Usage | Cooldown | MP Usage | ||||
36 | MP Usage decreased to 70% Cooldown increased to 150% |
210 MP | 37.5 Seconds | 44 | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) |
360 MP |
Tips and Details
- The sweep does not cover the entire map. Its range is about the size of King Nasod's map in Altera Core.
Trivia
- The hand resembles King Nasod's hand, as does Heaven's Fist - Pressure.
- With the Critical trait, this is the first skill that cost over 300 MP.
- Fox Fire with Critical trait was the second skill that cost over 300 MP but the MP cost increased was reduced after 10/29/2015 KR, making this is the only skill that cost over 300 MP.
Updates
- 11/07/2013 KR
- Initial Impact damage increased.
- 11/06/2014 KR
- Added Damage Penalty after travels further.
- 02/18/2016 KR
- Fixed skill damage being different than tooltip.
- Fixed issue where "Critical" skill trait not working.
Alternative Names