Magmanta's Cave: Difference between revisions

m
Line 73: Line 73:
**When it does, everyone in the party should skill immediately to skill lock it and deal damage enough for it to skip its retreat HP markers.
**When it does, everyone in the party should skill immediately to skill lock it and deal damage enough for it to skip its retreat HP markers.
**Failing to do so will result in the Magmanta's routine jumping after certain HP points which annoys players and leads to time wastage and a poor dungeon rank.
**Failing to do so will result in the Magmanta's routine jumping after certain HP points which annoys players and leads to time wastage and a poor dungeon rank.
*Pheromone always activates at 7 HP bars. Do not waste your MP on special actives (unless they are of extremely quick DPS) when Magmanta's HP is nearing this point as it will become invincible when it uses the skill. Examples of moves that do not have sufficient DPS include: [[Nuclear]] and [[Junk Break]].
*Pheromone always activates at 7 HP bars. Do not waste your MP on special actives (unless they are of extremely quick DPS) when Magmanta's HP is nearing this point as it will become invincible when it uses the skill.  
**Examples of moves that '''do not''' have sufficient DPS include: [[Nuclear]] and [[Junk Break]].


==Boss Drops==
==Boss Drops==
1,223

edits