Taser Pilum: Difference between revisions

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m (→‎Tips and Details: Bug is now fixed.)
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*'''Taser Pilum''' is ineffective against a [[Diabolic Esper]]'s [[Mind Control]] passive or a [[Weapon Taker]]'s [[Mercenary Behavior]] passive due to reduction in stun duration.
*'''Taser Pilum''' is ineffective against a [[Diabolic Esper]]'s [[Mind Control]] passive or a [[Weapon Taker]]'s [[Mercenary Behavior]] passive due to reduction in stun duration.
*'''Taser Pilum''''s range is increased and hit counts are reset when passing through a force field. This is the force field causing a reset.
*'''Taser Pilum''''s range is increased and hit counts are reset when passing through a force field. This is the force field causing a reset.
*'''Taser Pilum''''s base uncharged damage is 15% more than stated. Multiply the base value by 1.15. [PvE Tested]
*'''Taser Pilum''' will not penetrate its max penetration count if fired at point blank with no force field active.
*'''Taser Pilum''' will not penetrate its max penetration count if fired at point blank with no force field active.
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Revision as of 00:30, 19 March 2016

File:BSActive1.png
[Active] Fire a strong electric pilum that stuns the enemies. It can be charged and fired by holding the skill key and releasing it. (Can also be activated in midair)
Force Field Skill
  • Skill reacts to Force Fields.

Core Activation Skill

  • Successful attack made during Awakening will activate the Core Attack.


Requirements

Class Level Required Left Skill Trait Level Right Skill Trait Level
Code: Battle Seraph 50 54 63


Skill Information

Character Level Electric Spear (Magical) Number of Penetration Stun Duration Charge Time MP Usage Cooldown
50 518% ~ 1036% 1 ~ 7 1.1 Second 3 Seconds 30 MP 7 Seconds


Skill Traits

Powerful Taser Pilum Heavy Taser Pilum
Level Required Attribute Effect Details Level Required Attribute Effect Details
Cooldown Damage Cooldown
54 Super Armor added to the skill
Cooldown increased to 150%
10.5 Seconds 63 Damage increased to 144%
Cooldown increased to 120%
725.2% ~ 1450.4% 10.5 Seconds


Other Information

PvP Damage Modifier MP Gain per Hit Invincibility Interval
PvP PvE
0.525 7 MP 5 MP 0 Seconds


Tips and Details

  • The player is able to move around freely while charging, and the spear can be fired while in midair.
  • Activation time of this skill is very close to Spitfire's, but a little slower.
  • This skill can be useful against targets with super armor. Skills such as Leap, Leap Attack, Rolling Smash, Windmill or Void Field will halt midway if hit by Taser Pilum successfully.
  • Taser Pilum is ineffective against a Diabolic Esper's Mind Control passive or a Weapon Taker's Mercenary Behavior passive due to reduction in stun duration.
  • Taser Pilum's range is increased and hit counts are reset when passing through a force field. This is the force field causing a reset.
  • Taser Pilum will not penetrate its max penetration count if fired at point blank with no force field active.


Updates

  • 04/30/2015 KR
    • Fixed charging sound still remaining even if you turn off the sound when using the skill.
  • 02/25/2016 KR
    • Fixed issue where cannot activate the Core Attack.
  • 03/10/2016 KR
    • Damage error when using without charging fixed.


Alternative Names

Server Name Translation
South Korea ??? Taser Pilum
Japan テイザーピラー Taser Pilum
China (Simplified Chinese) 电击之矛 Lightning Spear
France Taser
United Kingdom Taser


Template:BSSkills