Karma: Difference between revisions
m
→Tips and Details
Line 41: | Line 41: | ||
== Tips and Details == | == Tips and Details == | ||
*It is impossible to get full hits off of Karma due to the hits spanning such a large amount of space. Each hit pushes the opponent into the next explosion, dealing 5 or 6 hits to a normal sized opponent before the chain of explosions overtake them. | *It is impossible to get full hits off of Karma due to the hits spanning such a large amount of space. Each hit pushes the opponent into the next explosion, dealing 5 or 6 hits to a normal sized opponent before the chain of explosions overtake them. | ||
*Karma's explosions can follow paths but it's very sensitive to narrow curves and it may go straight forward out of the map. | *Karma's explosions can follow paths but it's very sensitive to narrow curves and, due to each explosion's size, it may go straight forward out of the map. | ||
*The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air. | *The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air. | ||
*Enemies with some buffs/debuffs affect Karma's pushing distance: | *Enemies with some buffs/debuffs affect Karma's pushing distance: | ||
**Enemies with '''Freezing''' stacked | **Enemies with '''Freezing''' stacked are pushed less. | ||
**Enemies with status effects like '''Super Armor''', '''Petrified''' and '''Frozen''' | **Enemies with status effects like '''Super Armor''', '''Petrified''' and '''Frozen''' aren't pushed and the explosions pass through them. | ||
== Updates == | == Updates == |