Karma: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*It is impossible to get full hits off of Karma due to the hits spanning such a large amount of space. Each hit pushes the opponent into the next explosion, dealing 5 or 6 hits to a normal sized opponent before the chain of explosions overtake them.
*It is impossible to get full hits off of Karma due to the hits spanning such a large amount of space. Each hit pushes the opponent into the next explosion, dealing 5 or 6 hits to a normal sized opponent before the chain of explosions overtake them.
*Karma's explosions can follow paths but it's very sensitive to narrow curves and it may go straight forward out of the map.
*Karma's explosions can follow paths but it's very sensitive to narrow curves and, due to each explosion's size, it may go straight forward out of the map.
*The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
*The explosions don't follow platforms. Using Karma in the end of a platform causes its explosions to go straight in the air.
*Enemies with some buffs/debuffs affect Karma's pushing distance:
*Enemies with some buffs/debuffs affect Karma's pushing distance:
**Enemies with '''Freezing''' stacked make the explosions push them less.
**Enemies with '''Freezing''' stacked are pushed less.
**Enemies with status effects like '''Super Armor''', '''Petrified''' and '''Frozen''' make the explosions pass through them.
**Enemies with status effects like '''Super Armor''', '''Petrified''' and '''Frozen''' aren't pushed and the explosions pass through them.


== Updates ==
== Updates ==
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