User talk:Rokujou: Difference between revisions

→‎PvP modifiers: new section
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i checked the [Enhanced] effect in CN and KR, both of them said "33% chance of ignore damage reduce and guard", and it's different from [[Shockwave - Divider]]'s page tooltip. so can u check the tooltip in NA if it's "ignore ***" or "not have damage penalty"? -[[User:IceSoulMOG|IceSoulMOG]] ([[User talk:IceSoulMOG|talk]]) 13:18, 8 April 2016 (UTC)
i checked the [Enhanced] effect in CN and KR, both of them said "33% chance of ignore damage reduce and guard", and it's different from [[Shockwave - Divider]]'s page tooltip. so can u check the tooltip in NA if it's "ignore ***" or "not have damage penalty"? -[[User:IceSoulMOG|IceSoulMOG]] ([[User talk:IceSoulMOG|talk]]) 13:18, 8 April 2016 (UTC)
*Yes, NA's tooltip also says 33% chance of ignoring damage reduction and guard. [[User:Rokujou|Rokujou]] ([[User talk:Rokujou|talk]]) 13:29, 8 April 2016 (UTC)
*Yes, NA's tooltip also says 33% chance of ignoring damage reduction and guard. [[User:Rokujou|Rokujou]] ([[User talk:Rokujou|talk]]) 13:29, 8 April 2016 (UTC)
== PvP modifiers ==
I recently saw that you took them out of the to-do list. Is it deemed unnecessary or were they removed ingame? I'm pretty sure at least ''some'' skills retained a pvp-exclusive modifier, due to how KR changes are worded (the 4/21 patch had Kite damage increased in pve but kept the same in pvp iirc? that isn't possible without modifiers unless they're adding pve ones to skills).<br>
It certainly is tedious work and not very high-priority, but it seems to me it'd be something "to do" anyway. [[User:Naï|Naï]] ([[User talk:Naï|talk]]) 16:16, 27 April 2016 (UTC)
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