Taser Pilum: Difference between revisions

m (Text replacement - "*04/21/2016 KR" to "*04/21/2016 (KR) / 05/18/2016 (NA)")
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*This skill can be useful against targets with super armor. Skills such as [[Leap]], [[Leap Attack]], [[Rolling Smash]], [[Windmill]] or [[Void Field]] will halt midway if hit by '''Taser Pilum''' successfully.
*This skill can be useful against targets with super armor. Skills such as [[Leap]], [[Leap Attack]], [[Rolling Smash]], [[Windmill]] or [[Void Field]] will halt midway if hit by '''Taser Pilum''' successfully.
*'''Taser Pilum''' is ineffective against a [[Diabolic Esper]]'s [[Mind Control]] passive or a [[Weapon Taker]]'s [[Mercenary Behavior]] passive due to reduction in stun duration.
*'''Taser Pilum''' is ineffective against a [[Diabolic Esper]]'s [[Mind Control]] passive or a [[Weapon Taker]]'s [[Mercenary Behavior]] passive due to reduction in stun duration.
*'''Taser Pilum''''s range is increased and hit counts are reset when passing through a force field. This is the force field causing a reset.
*'''Taser Pilum''''s range is increased and hit counts are reset when passing through a force field. [[Ultra Optical Investigation|<font color="green">Reactive Mode (Green)</font>]] and [[Energetic Heart|<font color="Cyan">Fusion Mode (Combined)</font>]] have the shortest range for '''Taser Pilum'''.
*'''Taser Pilum''' will not penetrate its max penetration count if fired at point blank with no force field active.
*'''Taser Pilum''' will not penetrate its max penetration count if fired at point blank with no force field active.
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