Crescent Kick/fr: Difference between revisions
no edit summary
m (Text replacement - "{{#Widget:AdsenseR2}}" to "") |
No edit summary |
||
Line 1: | Line 1: | ||
__NOTOC__{{Languages|Crescent Kick}} {{DISPLAYTITLE:Coup de faucille}} | __NOTOC__{{Languages|Crescent Kick}}{{DISPLAYTITLE:Coup de faucille}} | ||
<div style="float: right;">{{#ev:youtube| | <div style="float: right;">{{#ev:youtube|pq_JMks53yE|300}}</div> | ||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[Image:Crecent Kick.png]] | | [[Image:Crecent Kick.png]] | ||
| '''[ | | '''[Spéciale active]''' Tu lances une faucille grâce à un rapide coup de pied. Avec le booster, les dégâts augmentent. | ||
|- | |- | ||
| | | | ||
| {{ | | {{SkillTextFR|Nature|2}} | ||
|- | |||
| | |||
| {{SkillTextFR|True|20}} | |||
|} | |} | ||
<br> | <br> | ||
== Conditions == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! | ! Classe !! Niveau requis !! Niveau [fort] !! Niveau pour l'attribut de gauche !! Niveau pour l'attribut de droite | ||
|- | |- | ||
| [[Combat Ranger]] || | | [[Combat Ranger/fr|Guerrière archère]] || 15 || 82 || 29 || 38 | ||
|} | |} | ||
<br> | <br> | ||
== | == Informations de la compétence== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! rowspan="3" | | ! rowspan="3" | Niveau requis !! colspan="4" | Dégâts (physiques) !! rowspan="2" colspan="2" | Coups max. !! rowspan="3" | Coût en PM !! rowspan="3" | Temps de rechargement | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! colspan="2" | Normal !! colspan="2" | | ! colspan="2" | Normal !! colspan="2" | En booster | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! | ! Deux premiers coups !! Coup final !! Deux premiers coups !! Coup final !! Deux premiers coups !! Coup final | ||
|- | |- | ||
| align="left" | | | align="left" | 15 || 962% || 1283% || 1229% || 1639% || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 180 PM || rowspan=2 | 15 secondes | ||
|- | |- | ||
| align="left" | | | align="left" | [fort] 82 || 1154% || 1540% || 1475% || 1967% | ||
|} | |||
<br> | |||
=== KR === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! rowspan="3" | Niveau requis !! colspan="4" | Dégâts (physiques) !! rowspan="2" colspan="3" | Coups max. !! rowspan="3" | Coût en PM !! rowspan="3" | Temps de rechargement | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! colspan="2" | Normal !! colspan="2" | En booster | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! Deux premiers coups !! Coup final !! Deux premiers coups !! Coup final !! Premier coup !! Deuxième coup !! Coup final | |||
|- | |- | ||
| align="left" | | | align="left" | 15 || % || % || % || % || rowspan=2 | 6 || rowspan=2 | 6 || rowspan=2 | 4 || rowspan=2 | 180 PM || rowspan=2 | 15 secondes | ||
|- | |- | ||
| align="left" | | | align="left" | [fort] 82 || 257% || 514% || 329% || 656% | ||
| | |} | ||
| | <br> | ||
|- | |||
== [[Skill Traits/fr|Attributs de compétence]] == | |||
|- | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
|- | ! colspan=3 | Régénérateur (1) Coup de faucille !! colspan=6 | Renforcé Coup de faucille | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
| | ! rowspan=3 | Niveau requis !! rowspan=3 | Effet d'attribut !! Détails !! rowspan=3 | Niveau requis !! rowspan=3 | Effet d'attribut !! colspan=4 | Détails | ||
| | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
|- | ! rowspan=2 | PM réstaurés !! colspan="2" | Normal !! colspan="2" | En booster | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! Deux premiers coups !! Coup final !! Deux premiers coups !! Coup final | |||
|- | |- | ||
| | | rowspan=2 | 29 || rowspan=2 | {{SkillTextFR|Regenerating (1)|33}} || rowspan=2 | 59.4 PM || 38 || rowspan=2 | {{SkillTextFR|Empowered|120}} || 1154.4% || 1539.6% || 1474.8% || 1966.8% | ||
|- | |- | ||
| | | [fort] 82 || 1384.8% || 1848% || 1770% || 2360.4% | ||
|} | |} | ||
== | === KR === | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! rowspan=2 | | ! colspan=6 | Renforcé Coup de faucille !! colspan=3 | Mortel Coup de faucille | ||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! rowspan=3 | Niveau requis !! rowspan=3 | Effet d'attribut !! colspan=4 | Détails !! rowspan=3 | Niveau requis !! rowspan=3 | Effet d'attribut !! Détails | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |||
! colspan="2" | Normal !! colspan="2" | En booster !! rowspan=2 | Coût en PM | |||
|- style="background:{{ColorSel|CharLight|Rena}}" | |- style="background:{{ColorSel|CharLight|Rena}}" | ||
! | ! Deux premiers coups !! Coup final !! Deux premiers coups !! Coup final | ||
|- | |||
| 29 || rowspan=2 | {{SkillTextFR|Empowered|120}} || % || % || % || % || rowspan=2 | 38 || rowspan=2 | {{SkillTextFR|Critical|120}} || rowspan=2 | 216 PM | |||
|- | |- | ||
| | | [fort] 82 || % || % || % || % | ||
|} | |} | ||
<br> | <br> | ||
== | == Détails et astuces == | ||
*Le coup de final envoie en l'air et met l'adversaire K.O. tout en traversant une distance plus grande que les deux précédentes. | |||
*En Corée du Sud, les coups toucheront la plupart des ennemis 3 à 4 fois. Seulement les ennemis suffisamment grands prendront les 5 coups. | |||
* | |||
<br> | <br> | ||
== | == Noms alternatifs == | ||
{{ | {{AlternateLanguagesFR | ||
|Color={{ColorSel|CharLight|Rena}} | |Color={{ColorSel|CharLight|Rena}} | ||
| | |KR=크레센트 킥 |KRName=Coup de pied de croissant | ||
| | |JP=クレセントキック |JPName=Coup de pied de croissant | ||
|BR=Vento Cortante |BRName= | |CN=月夜之舞 |CNName=Danse du clair de lune | ||
|BR=Vento Cortante |BRName=Vent acéré | |||
}} | }} | ||
<br> | <br> | ||
{{CRSkillsFR}} | {{CRSkillsFR}} | ||
[[Category: Compétences de la force]][[Category: Compétences spéciales actives]] |