Resurrection (Ara): Difference between revisions
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**If enough damage is done in a single hit, you will die if your remaining and regenerated HP is not greater than the damage dealt. | **If enough damage is done in a single hit, you will die if your remaining and regenerated HP is not greater than the damage dealt. | ||
**There's a bug of this passive where if you killed by very strong single hit against any [[Raid Boss]], you will be resurrected with amount of regenerated HP equal to damage + HP regain from passive. | **There's a bug of this passive where if you killed by very strong single hit against any [[Raid Boss]], you will be resurrected with amount of regenerated HP equal to damage + HP regain from passive. | ||
*This passive can activate if you are killed by [[ | *This passive can activate if you are killed by [[Enchanting Equipment|El Shard enchanted weapons]], but it won't activate from other damage-over-time statuses such as [[Status Effects|Frostbite or Burning]]. | ||
*Similar to [[Flexible Movement]], you will not be knocked down if '''Resurrection''' activates from a skill that inflicts [[Status Effects|Stun]]. | *Similar to [[Flexible Movement]], you will not be knocked down if '''Resurrection''' activates from a skill that inflicts [[Status Effects|Stun]]. | ||
*All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection in PvP. | *All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection in PvP. |
Revision as of 09:15, 7 November 2016
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Yama Raja | 60 | Expert Training Skill Quest |
Skill Information
Skill Level | Level Required | Default Recovery | Extra HP Recovery per extra Spirit Power | Spirit Energy | Cooldown |
---|---|---|---|---|---|
1 | 60 | 5% | 1% | Consumes All (Minimum: 5) |
120 Seconds |
2 | 62 | 10% | 2% | ||
3 | 73 | 15% | 3% |
KR
Skill Level | Level Required | Default Recovery | Extra HP Recovery per extra Spirit Power | Spirit Energy | Cooldown |
---|---|---|---|---|---|
1 | 60 | 2.5% | 1% | Consumes All (Minimum: 5) |
120 Seconds |
2 | 62 | 5% | 2% | ||
3 | 73 | 7.5% | 3% | ||
4 | 99 | 10% | 4% |
Tips and Details
- The damage from the last killing hit will carry over to the HP regenerated.
- If enough damage is done in a single hit, you will die if your remaining and regenerated HP is not greater than the damage dealt.
- There's a bug of this passive where if you killed by very strong single hit against any Raid Boss, you will be resurrected with amount of regenerated HP equal to damage + HP regain from passive.
- This passive can activate if you are killed by El Shard enchanted weapons, but it won't activate from other damage-over-time statuses such as Frostbite or Burning.
- Similar to Flexible Movement, you will not be knocked down if Resurrection activates from a skill that inflicts Stun.
- All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection in PvP.
Trivia
- Resurrection's Chinese name, 回光返照, means Supernatural Power, and is a reference to an old Chinese proverb relating the setting of the sun to supernatural power.
- It can also mean a momentary recovery of consciousness just before death.
Updates
- 08/22/2013 KR
- Fixed problem where the debuff and activation only could be seen by the player
- Fixed so debuff cool down applies even when using resurrection stone.
- When the user reached 0 HP, Resurrection will be triggered and the user will fall immediately.
- 11/07/2013 KR
- Cooldown decreased (from 180 Seconds to 55 Seconds at level 1).
- Now the cooldown decreases as you level the skill.
- 03/13/2014 KR
- Fixed tool tip error showing shorter cooldown time than intended.
- 05/15/2014 KR
- Hp Regain increased.
- Cooldown increased.
- 02/05/2015 KR
- HP Recovery decreased.
- 07/09/2015 KR
- Cooldown error fixed.
- Fixed error where recovered extra HP.
- 08/06/2015 KR
- Fixed issue where the passive didn't have 1 second invincibility after activation.
- 09/03/2015 KR
- Spirit Energy required to use increased to 5.
- Recovery amount per spirit increased
- Upon activation, forces knockdown and removes all debuffs (including Power Stun).
- 09/10/2015 KR
- Fixed debuff not disappearing.
- Fixed error with amount of orbs needed.
- 09/17/2015 KR
- Fixed certain debuffs not disappearing. (Creeping Terror, Invincible Fire, and Power Stun when hit by a Hyper Active)
- 02/04/2016 (KR) / 03/16/2016 (NA)
- Resurrection Cooldown time increased to 120 seconds.
- 04/21/2016 (KR) / 05/18/2016 (NA)
- All skills (except Wedding Skill and Hyper Active) in the skill slot counts cooldown after resurrection in PvP.
- 10/13/2016 (KR)
- Base HP recovery amount changed to 50% from before Max level 20% ⇒ 10%
Alternative Names