Halted Sun's Memory: Difference between revisions
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|'''Soldier of Solace's Family''' - A knight working under the Solace Clan, stopping him from taking the El Lady back. | |'''Soldier of Solace's Family''' - A knight working under the Solace Clan, stopping him from taking the El Lady back. | ||
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*'''Sword Combo:''' Perform a two slash sword combo. | |||
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|[[File:SolaceMagician.png|60px]] | |[[File:SolaceMagician.png|60px]] | ||
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*'''Fire Missile:''' Summon a fireball that homes onto nearby players. | *'''Fire Missile:''' Summon a fireball that homes onto nearby players. | ||
*'''Meteor Rain:''' Cause a shower of small meteors in a small area. | |||
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|[[File:SolaceSpearHead.png|60px]] | |[[File:SolaceSpearHead.png|60px]] | ||
|'''Spearman of Solace's Family''' - A spearman working under the Solace Clan, stopping him from taking the El Lady back. | |'''Spearman of Solace's Family''' - A spearman working under the Solace Clan, stopping him from taking the El Lady back. | ||
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*'''Spear Charge:''' Charges forward with his spear dealing multiple hits. | *'''Spear Charge:''' Charges forward with his spear dealing multiple hits. | ||
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*'''Knight Combo:''' Perform a series of attacks with his sword and shield. | *'''Knight Combo:''' Perform a series of attacks with his sword and shield. | ||
*'''Defense Aura:''' The knight will increase his defense and the defense of surrounding soldiers. | *'''Defense Aura:''' The knight will increase his defense and the defense of surrounding soldiers. | ||
*'''Mortal Strike:''' The knight will charge up in a defensive stance reducing all damage he takes by half before delivery a powerful strike which causes the ground to erupt. | |||
'''Note:''' | |||
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate. | |||
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|[[File:ElMagicianHead.png|60px]] | |[[File:ElMagicianHead.png|60px]] | ||
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|'''El's Guard Spearman''' - A spearman working to protect the El Lady ceremony. | |'''El's Guard Spearman''' - A spearman working to protect the El Lady ceremony. | ||
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*'''Spear Charge:''' Charges forward with his spear dealing multiple hits. | *'''Spear Charge:''' Charges forward with his spear dealing multiple hits. | ||
*'''Whirlwind Spin:''' Perform a whirlwind attack by spinning in circles, he will be able to more while performing this attack. | |||
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|[[File:ElKnight.png|60px]] | |[[File:ElKnight.png|60px]] | ||
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*'''Knight Combo:''' Perform a series of attacks with his sword and shield. | *'''Knight Combo:''' Perform a series of attacks with his sword and shield. | ||
*'''[[Drastic Charge]]:''' Charge forwards slowly doing continuous hits finished by a shield bash. | *'''[[Drastic Charge]]:''' Charge forwards slowly doing continuous hits finished by a shield bash which stuns players. | ||
*'''Defense Aura:''' The knight will increase his defense and the defense of surrounding soldiers. | *'''Defense Aura:''' The knight will increase his defense and the defense of surrounding soldiers. | ||
'''Note:''' | |||
*Does not receive proper hitstun, will instead flinch in super armor allowing it to retaliate. | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| MiniBoss=<span style="display:none">{{</span> | | MiniBoss=<span style="display:none">{{</span> | ||
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|'''Specter of Memory''' - Shadow copies of [[Solace]]. They fight identical to [[Solace]] in [[10-6]]. Fight a single specter, then fight four of them at once. | |'''Specter of Memory''' - Shadow copies of [[Solace]]. They fight identical to [[Solace]] in [[10-6]]. Fight a single specter, then fight four of them at once. | ||
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*'''Teleport:''' | *'''Teleport:''' The specter will always blink next to a player before attacking. | ||
*'''Slash Combo:''' Perform several consecutive slashes finishing by | *'''Slash Combo:''' Perform several consecutive slashes finishing by using Rising Wave which launches targets. The specter will be fatigued for a few second after. | ||
*'''Sword Fall Combo:''' Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a barrage of homing swords at players. | *'''Sword Fall Combo:''' Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a barrage of homing swords at players. The specter will be fatigued for a few second after. | ||
*'''Rising Slashes:''' | *'''Rising Slashes:''' The specter will create a suction vortex dealing multiple hits then cause a blade to pierce out of the ground in front and behind himself. After he may summon six more blades in a circle around himself. He may follow that by sending two large flaming blades outwards across the map. The specter will be fatigued for a few second after. | ||
'''Note:''' | |||
*Will always be in perpetual Super armor, however it does enter a brief state of fatigue after using any attack. | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
| Obstacle=<span style="display:none">{{</span> | | Obstacle=<span style="display:none">{{</span> | ||
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*'''Heal:''' Solace will heal a certain amount of HP after a certain intervals, this will cost him one of his power gauges. | *'''Heal:''' Solace will heal a certain amount of HP after a certain intervals, this will cost him one of his power gauges. | ||
*'''Counter Slash:''' Solace counters after being flinched and moves forward through the player while being completely immune. The immunity lasts until Solace moves again after the slash. | *'''Counter Slash:''' Solace counters after being flinched and moves forward through the player while being completely immune. The immunity lasts until Solace moves again after the slash. | ||
*'''Slash Combo:''' Perform several consecutive circle slashes finishing by | *'''Slash Combo:''' Perform several consecutive circle slashes finishing by using Rising Wave which launches targets. | ||
*'''Sword Fall:''' Summon multiple swords which will strike the ground at a diagonal angle. | *'''Sword Fall:''' Summon multiple swords which will strike the ground at a diagonal angle. He will follow up with a series of slashes launching players into the air then sending a barrage of homing swords at players. | ||
*'''Solar Flare:''' Solace will surround himself with a fire shield that pushes players away which many eruptions of fire burst out all over the stage. | *'''Solar Flare:''' Solace will surround himself with a fire shield that pushes players away which many eruptions of fire burst out all over the stage. | ||
*'''Solar Beam:''' Teleport to either the right of left side of the arena pushing players with a powerful wind before firing a massive beam or fire. Use the teleporter pads on either side of the stage to avoid the attack and get behind Solace. | *'''Solar Beam:''' Teleport to either the right of left side of the arena pushing players with a powerful wind before firing a massive beam or fire. Use the teleporter pads on either side of the stage to avoid the attack and get behind Solace. |
Revision as of 00:14, 5 January 2017
Halted Sun's Memory
“ | Halted Sun's Memory. Halted Sun's Memory. At the final battle of Elysion, the truth about the past is revealed.
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” |
Description
In the middle of the battle with Solace, Elsword had entered an unknown space.
Recommended Level
87-90
Dungeon Layout
Mobs
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Monster Image | Monster Description | Monster Moves |
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Soldier of Solace's Family - A knight working under the Solace Clan, stopping him from taking the El Lady back. |
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Magician of Solace's Family - A magician working under the Solace Clan, stopping him from taking the El Lady back. |
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Spearman of Solace's Family - A spearman working under the Solace Clan, stopping him from taking the El Lady back. |
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Knight of Solace's Family - A powerful knight working under the Solace Clan, stopping him from taking the El Lady back. |
Note:
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El's Guard Envoy - A magician working to protect the El Lady ceremony. |
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El's Guard Spearman - A spearman working to protect the El Lady ceremony. |
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El's Guard Knight - A powerful knight working to protect the El Lady ceremony. |
Note:
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Mini Boss
{{
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Monster Image | Boss Description | Boss Moves |
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Specter of Memory - Shadow copies of Solace. They fight identical to Solace in 10-6. Fight a single specter, then fight four of them at once. |
Note:
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Obstacles
{{
Boss
{{
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Monster Image | Boss Description | Boss Moves |
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Halted Sun's Memory - Solace himself, in his own mind. The final encounter and the final choice. |
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Dialogue
- Elsword: (What happened to the others...?)
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Image | Name | Boss | Character | Stats | Set Effects |
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Accessory (Top Piece): Physical Attack +100 Magical Attack +100 Maximize +1% |
3 Pieces:
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Gallery