Talk:Diceon Mines: Difference between revisions

(Created page with "== Dekal Countermeasure == <br> In Hero dungeons, Dekal is one of the hardest boss to deal with, and thus need to understand how to deal with him. <br>I've met a lot of teamma...")
 
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**Move into the inside of his shield, it's the only safe area
**Move into the inside of his shield, it's the only safe area
**When not in time to reach safe platform, dodge with skills' invincible frame, costly perhaps, but it's better than losing one of the three resurrection stone.
**When not in time to reach safe platform, dodge with skills' invincible frame, costly perhaps, but it's better than losing one of the three resurrection stone.
**Dekal will be invincible, including "disappearing" from skills' homing algorithm, during the "leap"
***(Further testing needed) There is a slight gap of no invincibility effects (even superarmor) between the arrival at his targetted platform and the warning ring of energy's release. If players can hit him in this gap, Dekal's skill will be cancelled. Trap-type skills like [[Fantasiegebilde Speer]] can be used to exploit this weakness.
*'''Dekal Wave''': Dekal will move towards the center of the stage and releases a shockwave that will travel across the ground in both directions.
*'''Dekal Wave''': Dekal will move towards the center of the stage and releases a shockwave that will travel across the ground in both directions.
** Move to the center of the stage and above the highest platform(right above him) , then jump before he releases the shockwaves.  
** Move to the center of the stage and above the highest platform(right above him) , then jump before he releases the shockwaves.  
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