Rapid Impact: Difference between revisions

1,107 bytes added ,  2 February 2017
no edit summary
No edit summary
No edit summary
Line 24: Line 24:
<br>
<br>


== Skill Information ==
== Skill Information (NA) ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
Line 34: Line 34:
|-
|-
| align="left" | 35 || rowspan=2 | 98% || rowspan=2 | 230% || rowspan=2 | 988% || rowspan=2 | 518% || rowspan=2 | 951% || rowspan=2 | 5 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 CP || rowspan=2 | 60 MP || rowspan=2 | 10 Seconds
| align="left" | 35 || rowspan=2 | 98% || rowspan=2 | 230% || rowspan=2 | 988% || rowspan=2 | 518% || rowspan=2 | 951% || rowspan=2 | 5 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 CP || rowspan=2 | 60 MP || rowspan=2 | 10 Seconds
|-
| align="left" | [Enhanced] 92
|}
<br>
== Skill Information (KR) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan="3" | Character Level !! colspan=5 | Damage (Physical) !! colspan=5 | Max Hits !! rowspan="3" | CP Gain !! rowspan="3" | MP Usage !! rowspan="3" | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! colspan=3 | Lu !! colspan=2 | Ciel !! colspan=3 | Lu !! colspan=2 | Ciel
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Dash !! Dash Attack !! Back Hit !! Slash !! Back Hit !! Dash !! Dash Attack !! Back Hit !! Slash !! Back Hit
|-
| align="left" | 35 || rowspan=2 | 111% || rowspan=2 | 361% || rowspan=2 | 811% || rowspan=2 | 576% || rowspan=2 | 811% || rowspan=2 | 5 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 1 CP || rowspan=2 | 60 MP || rowspan=2 | 10 Seconds
|-
|-
| align="left" | [Enhanced] 92
| align="left" | [Enhanced] 92
Line 57: Line 73:
*Enemies will be '''Bounded''' after being hit by the standby character.
*Enemies will be '''Bounded''' after being hit by the standby character.
*The skill will not switch if the attack before the Back Hit does not connect.
*The skill will not switch if the attack before the Back Hit does not connect.
<br>
== Updates ==
*01/25/2017
**Dash damage increased.
**Dash Attack damage increased.
**Slash damage increased.
**Back Hit damage decreased.
<br>
<br>


ElEditors, Administrators
122,847

edits