Over Taker: Difference between revisions

184 bytes added ,  10 September 2017
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| [[Image:OTCombo1.png]]
| [[Image:OTCombo1.png]]
| '''Nasod Punch Combo'''
| '''Nasod Punch Combo'''
After doing the standard XX combo, follow up by doing punches up to five times. Hitting the X key less than 5 five times will result in in the combo being cut short, and the final punch being delivered sooner.
After doing the standard {{CX}}{{CX}} combo, follow up by doing punches up to five times, each punch besides the final punch is divided in sets of two. Hitting the {{CX}} key less than 3 five times will result in in the combo being cut short, and the final punch being delivered sooner.
*''Post KR 5/29/2014 patch:''
*''Post KR 5/29/2014 patch:''
**New animation, changed to multi hit command.  
**New animation, changed to multi hit command.  
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| [[Image:OTCombo2.png]]
| [[Image:OTCombo2.png]]
| '''Nasod Spikes'''
| '''Nasod Spikes'''
Summons four metal spikes from the ground, pushing enemies back.
After doing the standard {{CX}}{{CX}} combo, summons four metal spikes from the ground, pushing enemies back.
*''Post KR 5/29/2014 patch:''
*''Post KR 5/29/2014 patch:''
**Number of spikes increased to 3.
**Number of spikes increased to 3.
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| [[Image:OTCombo3.png]]  
| [[Image:OTCombo3.png]]  
| '''Meteor Punch'''
| '''Meteor Punch'''
While in the air; dives down to slams the enemy into the ground and pushes them back with several Nasod spikes. Second hit stuns long enough to combo.
While in the air; dives down Nasod fist first harming enemies in his path and when he hits the ground. Finish by pushing them back with several Nasod spikes. The shockwave from the punch has heavy hitstun.
*''Post KR 5/29/2014 patch:''
*''Post KR 5/29/2014 patch:''
**Shockwave when landing the second X. Last X summons 5 Nasod spikes. No longer launches.
**Shockwave when landing the second X. Last X summons 5 Nasod spikes. No longer launches.
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'''Wild Rush'''  
'''Wild Rush'''  


After the standard dash Z, power through enemies with a forceful charge while in Super Armor, knocking them far away.
After the standard {{CDR}}{{CZ}}, power through enemies with a forceful charge while in Super Armor, knocking them far away.
*This combo was heavily inspired, if not directly copied, from Raven's old base skill, [[Burning Rush]], and keeps most of the properties of that skill.
*This combo was heavily inspired, if not directly copied, from Raven's old base skill, [[Burning Rush]], and keeps most of the properties of that skill.
*Raven will be able to move again roughly around where a launched enemy would land, letting you catch them with various other attacks.
*Raven will be able to move again roughly around where a launched enemy would land, letting you catch them with various other attacks.
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