Over Taker: Difference between revisions

223 bytes added ,  14 January 2018
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| '''Nasod Punch Combo'''
| '''Nasod Punch Combo'''
After doing the standard {{CX}}{{CX}} combo, follow up by doing punches up to five times, each punch besides the final punch is divided in sets of two. Hitting the {{CX}} key less than 3 five times will result in in the combo being cut short, and the final punch being delivered sooner.
After doing the standard {{CX}}{{CX}} combo, follow up by doing punches up to five times, each punch besides the final punch is divided in sets of two. Hitting the {{CX}} key less than 3 five times will result in in the combo being cut short, and the final punch being delivered sooner.
*''Post KR 5/29/2014 patch:''
**New animation, changed to multi hit command.
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{{CX}} 285% Phy. Damage <br>
{{CX}} 285% Phy. Damage <br>
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| [[Image:OTCombo2.png]]
| [[Image:OTCombo2.png]]
| '''Nasod Spikes'''
| '''Nasod Spikes'''
After doing the standard {{CX}}{{CX}} combo, summons four metal spikes from the ground, pushing enemies back.
At any point after doing the standard {{CX}}{{CX}} combo in {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}, summons four metal spikes from the ground, pushing enemies back.
*''Post KR 5/29/2014 patch:''
*Oddly, if spikes are summoned before the {{CRX}} they will cost 4MP, but not at any point afterwards.
**Number of spikes increased to 3.
**Spikes can be summoned at anytime in the ''Nasod Punch Combo''.
***Oddly, if spikes are summoned before the ''Nasod Punch Combo'' they will cost 4MP. (After or during 'Nasod Punch Combo'', spikes will not cost MP)
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{{CX}} 285% Phy. Damage <br>
{{CX}} 285% Phy. Damage <br>
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| '''Meteor Punch'''
| '''Meteor Punch'''
While in the air; dives down Nasod fist first harming enemies in his path and when he hits the ground. Finish by pushing them back with several Nasod spikes. The shockwave from the punch has heavy hitstun.
While in the air; dives down Nasod fist first harming enemies in his path and when he hits the ground. Finish by pushing them back with several Nasod spikes. The shockwave from the punch has heavy hitstun.
*''Post KR 5/29/2014 patch:''
**Shockwave when landing the second X. Last X summons 5 Nasod spikes. No longer launches.
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{{CDRU}} <br>
{{CDRU}} <br>
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*This combo was heavily inspired, if not directly copied, from Raven's old base skill, [[Burning Rush]], and keeps most of the properties of that skill.
*This combo was heavily inspired, if not directly copied, from Raven's old base skill, [[Burning Rush]], and keeps most of the properties of that skill.
*Raven will be able to move again roughly around where a launched enemy would land, letting you catch them with various other attacks.
*Raven will be able to move again roughly around where a launched enemy would land, letting you catch them with various other attacks.
*''Post 08/06/2015 KR patch:''
**New combo added.
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{{CDR}} <br>
{{CDR}} <br>
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{{CX}} 350% Phy. Damage  
{{CX}} 350% Phy. Damage  
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=== Updates ===
{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{gap}}{{tt|05/29/2014 KR|{{*}}{{CX}}{{CX}}{{CRX}}{{CX}}{{CX}} animation modified. Combo can be stopped after the 3rd and 4th {{CX}} to instantly deliver the final punch.<br>
{{*}}Increased Nasod Spike count in {{CX}}{{CX}}{{CDX}} to 3. Combo can now be done anytime during {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}.<br>
{{*}}Shockwave added to landing in {{CDRU}}{{CZ}}{{CX}}{{CX}}. Increased Nasod Spike count from final {{CX}} to 5 and no longer launches.|text-align=left}} •
{{tt|08/06/2015 KR|{{*}}Added new {{CDR}}{{CZ}}{{CX}} combo.|text-align=left}}
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