Freiturnier: Difference between revisions

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== Heavy Stance ==
== Heavy Stance ==
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the {{CZ}}{{CZ}}{{CZ}} combo. Like Super Armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 67% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that inflicts [[Status Effects|Power Stun]].<br>
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the {{CZ}}{{CZ}}{{CZ}} combo. Like Super Armor, it '''cannot be seen if unit graphics are not set to high'''), he switches to a guarding stance which gives 67% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that inflicts [[Status Effects|Power Stun]].<br>
While guarding, Chung can counterattack.  
While guarding, Chung can counterattack.  
*Press {{CZ}} to swing your cannon and inflict 239% Physical damage while knocking the target down. This can be cancelled immediately by dashing.
*Press {{CZ}} to swing your cannon and inflict 239% Physical damage while knocking the target down. This can be cancelled immediately by dashing.
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 366% Magical damage. If used at point-blank, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the Z attack is used instead. [[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 366% Magical damage. If used at point-blank, it can hit twice. This knocks down (although with appropiate scenery or very high Attack Speed, can catch afterwards) and uses one cannonball. If you have no cannonballs, the {{CZ}} attack is used instead.  
**[[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.


The Heavy Stance counterattacks can be enhanced with certain passives.
The Heavy Stance counterattacks can be enhanced with certain passives.
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*[[Guard]] increases '''Heavy Stance''''s damage reduction for [[Iron Paladin]].
*[[Guard]] increases '''Heavy Stance''''s damage reduction for [[Iron Paladin]].


Non-flinch attacks can't trigger Heavy Stance.
Non-flinch attacks can't trigger Heavy Stance, but their damage will still be lowered nonetheless.


Heavy Stance take precedence over Super Armor. Even in a Super Armor state, Chung can still enter Heavy Stance.
Heavy Stance take precedence over Super Armor. Even in a Super Armor state, Chung can still enter Heavy Stance.
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