Freiturnier: Difference between revisions
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→Heavy Stance
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== Heavy Stance == | == Heavy Stance == | ||
Whenever Chung is hit while he has a blue outline (e.g., the third attack of the {{CZ}}{{CZ}}{{CZ}} combo. Like Super Armor, it cannot be seen if unit graphics are not set to high), he switches to a guarding stance which gives 67% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that inflicts [[Status Effects|Power Stun]].<br> | Whenever Chung is hit while he has a blue outline (e.g., the third attack of the {{CZ}}{{CZ}}{{CZ}} combo. Like Super Armor, it '''cannot be seen if unit graphics are not set to high'''), he switches to a guarding stance which gives 67% damage reduction. However, he will stagger after guarding around 5-6 hits or an attack that inflicts [[Status Effects|Power Stun]].<br> | ||
While guarding, Chung can counterattack. | While guarding, Chung can counterattack. | ||
*Press {{CZ}} to swing your cannon and inflict 239% Physical damage while knocking the target down. This can be cancelled immediately by dashing. | *Press {{CZ}} to swing your cannon and inflict 239% Physical damage while knocking the target down. This can be cancelled immediately by dashing. | ||
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 366% Magical damage. If used at point-blank, it can hit twice. This knocks down and uses one cannonball. If you have no cannonballs, the | *Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 366% Magical damage. If used at point-blank, it can hit twice. This knocks down (although with appropiate scenery or very high Attack Speed, can catch afterwards) and uses one cannonball. If you have no cannonballs, the {{CZ}} attack is used instead. | ||
**[[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits. | |||
The Heavy Stance counterattacks can be enhanced with certain passives. | The Heavy Stance counterattacks can be enhanced with certain passives. | ||
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*[[Guard]] increases '''Heavy Stance''''s damage reduction for [[Iron Paladin]]. | *[[Guard]] increases '''Heavy Stance''''s damage reduction for [[Iron Paladin]]. | ||
Non-flinch attacks can't trigger Heavy Stance. | Non-flinch attacks can't trigger Heavy Stance, but their damage will still be lowered nonetheless. | ||
Heavy Stance take precedence over Super Armor. Even in a Super Armor state, Chung can still enter Heavy Stance. | Heavy Stance take precedence over Super Armor. Even in a Super Armor state, Chung can still enter Heavy Stance. |