Freiturnier: Difference between revisions

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**[[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.
**[[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.


The Heavy Stance counterattacks can be enhanced with certain passives.
Some job paths have Passives that will enhance Heavy Stance:
*[[Veteran Technique]] gives [[Iron Paladin]] a chance to not knock down with the {{CX}} counter.
*[[File:IPTiny.png]] [[Iron Paladin]]'s [[Veteran Technique]] gives a chance to not knock down with the {{CX}} Counter.
*[[Cannoneer's Perseverance]] changes [[Tactical Trooper]]'s Heavy Stance counterattacks into a cannon slam that reloads cannonballs, launches, and gives him a chance to enter [[Siege Shelling]] stance.
**[[File:IPTiny.png]] [[Iron Paladin]]'s [[Guard]] increases '''Heavy Stance''''s damage reduction.
*[[Guard]] increases '''Heavy Stance''''s damage reduction for [[Iron Paladin]].
***[[File:IPTTiny.png]] [[Iron Paladin/Transcendence|Iron Paladin]]'s [[Awakened Will: Iron Paladin|Awakened Will]] makes the {{CX}} Counter cost no ammo and increases Awakening Charge and Mana gain when attacked while guarding.
*[[File:TTTiny.png]] [[Tactical Trooper]]'s [[Cannoneer's Perseverance]] changes both counters into a cannon slam that reloads ammo, launches, and gives a chance to enter [[Siege Shelling]].


Non-flinch attacks can't trigger Heavy Stance, but their damage will still be lowered nonetheless.
Non-flinch attacks can't trigger Heavy Stance, but their damage will still be lowered nonetheless.
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