Freiturnier: Difference between revisions
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**[[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits. | **[[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits. | ||
Some job paths have Passives that will enhance Heavy Stance: | |||
*[[ | *[[File:IPTiny.png]] [[Iron Paladin]]'s [[Veteran Technique]] gives a chance to not knock down with the {{CX}} Counter. | ||
*[[ | **[[File:IPTiny.png]] [[Iron Paladin]]'s [[Guard]] increases '''Heavy Stance''''s damage reduction. | ||
***[[File:IPTTiny.png]] [[Iron Paladin/Transcendence|Iron Paladin]]'s [[Awakened Will: Iron Paladin|Awakened Will]] makes the {{CX}} Counter cost no ammo and increases Awakening Charge and Mana gain when attacked while guarding. | |||
*[[File:TTTiny.png]] [[Tactical Trooper]]'s [[Cannoneer's Perseverance]] changes both counters into a cannon slam that reloads ammo, launches, and gives a chance to enter [[Siege Shelling]]. | |||
Non-flinch attacks can't trigger Heavy Stance, but their damage will still be lowered nonetheless. | Non-flinch attacks can't trigger Heavy Stance, but their damage will still be lowered nonetheless. |