Freiturnier: Difference between revisions

→‎Heavy Stance: Elaborated on the extended Heavy Stance trick.
(→‎Heavy Stance: Elaborated on the extended Heavy Stance trick.)
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*Press {{CZ}} to swing your cannon and inflict 239% Physical damage while knocking the target down. This can be cancelled immediately by dashing.
*Press {{CZ}} to swing your cannon and inflict 239% Physical damage while knocking the target down. This can be cancelled immediately by dashing.
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 366% Magical damage. If used at point-blank, it can hit twice. This knocks down (although with appropiate scenery or very high Attack Speed, can catch afterwards) and uses one cannonball. If you have no cannonballs, the {{CZ}} attack is used instead.  
*Press {{CX}} to fire a short blast in both directions with invulnerability and inflict 366% Magical damage. If used at point-blank, it can hit twice. This knocks down (although with appropiate scenery or very high Attack Speed, can catch afterwards) and uses one cannonball. If you have no cannonballs, the {{CZ}} attack is used instead.  
**[[Chung]] will have '''Heavy Stance''' for a fraction of a second during this counter, so if another hit lands on you during that period, the '''Heavy Stance''''s hit count will reset, allowing proper use to withstand consecutive hits.
 
While Countering, is possible for '''Chung''' to reset his Heavy Stance hit count, '''allowing him to withstand a theorically infinite number of hits.'''<br>
To perform this, perform any counter or use a Skill right as '''Chung''' is struck by an attack, this will interrupt '''Chung''''s action and refresh his Heavy Stance.<br>
*This is the easiest done with {{CZ}} Counter or Skills, furthermore, attacks that hit extremely fast are the easiest to continually tank, provided the player has a quick finger.
*{{CX}} Counter is the hardest since it provides Invulnerability, which will ruin the sequence if used frames out of tempo, however, the Cannon Burst will occur '''everytime Chung resets Heavy Stance''', potentially inflicting huge damage agaisnt nearby Super Armored enemies.<br>
 


Some job paths have Passives that will enhance Heavy Stance:
Some job paths have Passives that will enhance Heavy Stance:
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*[[File:TTTiny.png]] [[Tactical Trooper]]'s [[Cannoneer's Perseverance]] changes both counters into a cannon slam that reloads ammo, launches, and gives a chance to enter [[Siege Shelling]].
*[[File:TTTiny.png]] [[Tactical Trooper]]'s [[Cannoneer's Perseverance]] changes both counters into a cannon slam that reloads ammo, launches, and gives a chance to enter [[Siege Shelling]].


Non-flinch attacks can't trigger Heavy Stance, but their damage will still be lowered nonetheless.
Non-flinch attacks don't contribute to '''Heavy Stance''''s hit threshold, but their damage will still be lowered nonetheless.


'''Heavy Stance''' take precedence over Super Armor. Even in a Super Armor state, Chung can still enter '''Heavy Stance'''.
'''Heavy Stance''' take precedence over Super Armor. Even in a Super Armor state, Chung can still enter '''Heavy Stance'''.
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