Dragon Nest: Abyss: Difference between revisions

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'''Aerial Dragon Fire''': The dragon will usually try to use this skill right at the start of the fight.  It flies up and flies to the other end of the cave and then back while breathing fire on the ground, on Hell Mode it will not only do this twice but the delay between breaths will be less after each pass. If you get caught by the fire breath, you will be stun-locked due to the rapid hits.  There is roughly a 30 second cool-down period after this skill where it will not be able to activate this skill again, it will also tend to not use this skill as often when being actively attacked.<br/>
'''Aerial Dragon Fire''': The dragon will usually try to use this skill right at the start of the fight.  It flies up and flies to the other end of the cave and then back while breathing fire on the ground, on Hell Mode it will not only do this twice but the delay between breaths will be less after each pass. If you get caught by the fire breath, you will be stun-locked due to the rapid hits.  There is roughly a 30 second cool-down period after this skill where it will not be able to activate this skill again, it will also tend to not use this skill as often when being actively attacked.<br/>
'''Fire Rain''': The dragon fires a bolt of fire up into the air, and flames rain onto the middle battleground.<br/>
'''Fire Rain''': The dragon fires a bolt of fire up into the air, and flames rain onto the middle battleground.<br/>
'''Overheat''': When you reduce the Ancient Bone Dragon's health to about 1/4, the dragon will start smoking. While it is in this state, you will receive damage, [[Status_Effects|Burned]] status, and lose MP for each hit made on it, even with ranged attacks such as arrows, fireballs and electron balls (Special Actives are an exception). This effect can kill if your HP is low enough.<br/>
'''Overheat''': When you reduce the Ancient Bone Dragon's health to about 1/4, the dragon will start smoking. While it is in this state, you will receive damage, [[Status_Effects|Burned]] status, and MP gain will be halved on each hit made on it, even with ranged attacks such as arrows, fireballs and electron balls (Special Actives are an exception). This effect can kill if your HP is low enough.<br/>
*Appears to drain 3MP per each hit made on it. (May be different with different attacks, needs more testing)
*If the attack does not normally return any MP, such as [[Siege]], you will gain 3 MP per hit made on it in this state.
'''Summon Gargoyle''': On Hell Difficulty it will summon two Gargoyles that fight identically to Wyverns at the start.  If there are no Gargoyles alive after '''Aerial Dragon Fire''' it will summon two more to replace them.
'''Summon Gargoyle''': On Hell Difficulty it will summon two Gargoyles that fight identically to Wyverns at the start.  If there are no Gargoyles alive after '''Aerial Dragon Fire''' it will summon two more to replace them.


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