Maximum Strike: Difference between revisions

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| align="left" | 35 || 220% || 388% || 491% || rowspan=2 | 6 || rowspan=2 | 0.5 Seconds || rowspan=2 | 60 Seconds || rowspan=2 | 300 MP || rowspan=2 | 30 DP || rowspan=2 | 27 Seconds
| align="left" | 35 || 220% || 388% || 491% || rowspan=2 | 6 || rowspan=2 | 0.5 Seconds || rowspan=2 | 60 Seconds || rowspan=2 | 300 MP || rowspan=2 | 30 DP || rowspan=2 | 27 Seconds
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|-
| align="left" | [Enhanced] || 264% || 466% || 589%
| align="left" | [Enhanced] || 263% || 466% || 590%
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| align="left" | 35 || 75% || 168% || 213%
| align="left" | 35 || 75% || 168% || 213%
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|-
| align="left" | [Enhanced] || 90% || 202% || 256%
| align="left" | [Enhanced] || 89% || 201% || 256%
|}
|}
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*If the final Spatiotemporal Body is canceled by being hit as you press the skill key, it will not fire, and the skill's remaining cooldown will override the interval CD. It will also not recover any MP upon expiring.
*If the final Spatiotemporal Body is canceled by being hit as you press the skill key, it will not fire, and the skill's remaining cooldown will override the interval CD. It will also not recover any MP upon expiring.
*The skill's cooldown starts straight away, but is not visible until the last Spatiotemporal Body is fired. However, if you fire out all the Spatiotemporal Body after the skill's cooldown has already reached 0, it will count the whole skill's cooldown again.
*The skill's cooldown starts straight away, but is not visible until the last Spatiotemporal Body is fired. However, if you fire out all the Spatiotemporal Body after the skill's cooldown has already reached 0, it will count the whole skill's cooldown again.
*'''[Enhanced] Maximum Strike''' can deal a total {{formatnum:{{#expr: 264 + (466 + 589)*6}}}}% ({{formatnum:{{#expr: 90 + (202 + 256)*6}}}}% in PvP) Magical Damage on a single target.
*'''[Enhanced] Maximum Strike''' can deal a total {{formatnum:{{#expr: 263 + (466 + 590)*6}}}}% ({{formatnum:{{#expr: 89 + (201 + 256)*6}}}}% in PvP) Magical Damage on a single target.
**With the '''Heavy''' trait, it can deal a total of {{formatnum:{{#expr: (264 + (466 + 589)*6)*1.4}}}}% ({{formatnum:{{#expr: (90 + (202 + 256)*6)*1.4}}}}% in PvP) Magical Damage.
**With the '''Heavy''' trait, it can deal a total of {{formatnum:{{#expr: (263 + (466 + 590)*6)*1.4}}}}% ({{formatnum:{{#expr: (89 + (201 + 256)*6)*1.4}}}}% in PvP) Magical Damage.
*With '''Heavy''' and '''Overlimit''''s effects, the skill has an incredible cooldown of 52.65 seconds, the longest cooldown out of all offensive Special Active skills. Only [[Battle Magician]]'s [[Magical Makeup]] has a longer cooldown.
*With '''Heavy''' and '''Overlimit''''s effects, the skill has an incredible cooldown of 52.65 seconds, the longest cooldown out of all offensive Special Active skills. Only [[Battle Magician]]'s [[Magical Makeup]] has a longer cooldown.
**Both [[Time Control]] and [[Seal of Time]] can luckily mitigate most of this cooldown.
**Both [[Time Control]] and [[Seal of Time]] can luckily mitigate most of this cooldown.
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