Never-Ending Darkness: Difference between revisions

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| Mob=<span style="display:none">{{</span>
| Mob=<span style="display:none">{{</span>
|[[File:Raid_Grey_Thorns.png|60px]]
|[[File:Raid_Grey_Thorns.png|60px]]
| '''Grey Thorns''' - Thorns that can only be destroyed using combos.
| '''Grey Thorns''' - Thorns that can only be destroyed using combos or actives.
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*'''Spawn:''' These thorns will deal a minor amount of damage when they shoot out of the ground.
*'''Spawn:''' These thorns will deal a minor amount of damage when they shoot out of the ground.
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|[[File:Raid_Red_Thorns.png|60px]]
|[[File:Raid_Red_Thorns.png|60px]]
| '''Red Thorns''' - Thorns that can only be destroyed using skills.
| '''Red Thorns''' - Thorns that can only be destroyed using special actives.
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*'''Spawn:''' These thorns will deal a minor amount of damage when they shoot out of the ground.
*'''Spawn:''' These thorns will deal a minor amount of damage when they shoot out of the ground.
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*'''Spikes:''' Cause the spikes on its shell to shoot out, attacking targets close to it.  
*'''Spikes:''' Cause the spikes on its shell to shoot out, attacking targets close to it.  
*'''Sweeping Laser Vision:''' Fire a laser that sweeping one side of battlefield.
*'''Sweeping Laser Vision:''' Fire a laser that sweeping one side of battlefield.
*'''Mega Laser Vison:''' Stare at a target roughly 8 seconds and fire a powerful laser. Unlike the previous beam, this cannot be evaded using invincibility frames.
*'''<font color=red>Mega Laser Vison:</font>''' Stare at a target roughly 8 seconds and then fire a powerful, static laser.
*'''Protection:''' Shield itself with support mobs, these mobs must be destroyed before any more harm can be done to the Dark Observer. It can still attack while protected.
*'''Protection:''' Shield itself with support mobs, these mobs must be destroyed before any more harm can be done to the Dark Observer. It can still attack while protected.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
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|[[File:12-6-3_boss.png|60px]]
|[[File:12-6-3_boss.png|60px]]
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*'''Spikes:''' Cause the spikes on its shell to shoot out, attacking targets close to it. Will commonly use it after teleportation around the stage.
*'''Spikes:''' Cause the spikes on its shell to shoot out, attacking targets close to it. Will commonly use it after teleportation around the stage.
*'''Death Prison:''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed.
*'''<font color=red>Death Prison:</font>''' The boss will imprison a player in a shell. If the shell is not destroyed within 20 seconds, the player is immediately killed.
**The shells are color coated much like the spikes, greys shells only take combo damage while red shells only take skill damage.
**The shells are color coated much like the spikes, greys shells only take combo/active damage while red shells only take special active damage.
**The number of players it can imprison in a given instance increases as its HP decreases.
**The number of players it can imprison in a given instance increases as its HP decreases.
*'''Mega Laser Vision:''' Stare at a specific target to 5 seconds before firing a laser at them. Attack ignores invincibility frames.
*'''<font color=red>Mega Laser Vision:</font>''' Stare at a specific target to 5 seconds before firing a laser at them.
*'''Thorn Rotation:''' Warp to the center of the map, and create three long thorns which rotate in a clockwise or counter-clockwise manor for 10 seconds.
*'''<font color=red>Thorn Rotation:</font>''' Warp to the center of the map, and create three long thorns which rotate in a clockwise or counter-clockwise manor for 10 seconds.
**After HP undergo below 59 bars, Crimson Eye will rotate in opposite direction one more round after first rotate is finished.
**After HP undergo below 59 bars, Crimson Eye will rotate in opposite direction one more round after first rotate is finished.
*'''Thorn Pillars:''' The boss will defend itself in a shield that grants it damage reflection. During this state, the boss will attempt to attack players by causing a large pillar of thorns to shoot out of the ground underneath a given player. '''These thorns must be redirected to hit the boss give times to force it out of the state and stun in for 15 seconds.'''
*'''<font color=red>Thorn Pillars:</font>''' The boss will defend itself in a shield that grants it damage reflection. During this state, the boss will attempt to attack players by causing a large pillar of thorns to shoot out of the ground underneath a given player. '''These thorns must be redirected to hit the boss give times to force it out of the state and stun in for 15 seconds.'''
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''
<span style="display:none">}}</span>
<span style="display:none">}}</span>
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