Deadly Raid: Difference between revisions
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! rowspan=3 | Level Required !! colspan= | ! rowspan=3 | Level Required !! colspan=5 | Damage !! rowspan=3 | Max<br>Overheat<br>stacks !! colspan=5 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! colspan=3 | Fist (Physical) !! | ! colspan=3 | Fist (Physical) !! colspan="2" | Explosion<br>(Magical) !! colspan=3 | Fist !! colspan="2" | Explosion | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! Initial !! Normal !! | ! Initial !! Normal !! Overheat !! Normal !! Overheat !! Initial !! Normal !! Overheat !! Normal !! Overheat | ||
|- | |- | ||
| align="left" | 55 || 1526% || 389% || | | align="left" | 55 || 1526% || 389% || 540% || 1481% || 2059% || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 2 || rowspan=2 | +1~3 || rowspan=2 | 3 || rowspan=2 | +1~3 || rowspan=2 | 100 MP || rowspan=2 | 8 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || | | align="left" | [Enhanced] || 1834% || 467% || 649% || 1777% || 2471% | ||
|} | |} | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! rowspan=3 | Level Required !! colspan= | ! rowspan=3 | Level Required !! colspan=5 | Damage | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! colspan=3 | Fist (Physical) !! | ! colspan=3 | Fist (Physical) !! colspan="2" | Explosion<br>(Magical) | ||
|- style="background:{{ColorSel|CharLight|Raven}}" | |- style="background:{{ColorSel|CharLight|Raven}}" | ||
! Initial !! Normal !! | ! Initial !! Normal !! Overheat !! Normal !! Overheat | ||
|- | |- | ||
| align="left" | 55 || 383% || 98% || | | align="left" | 55 || 383% || 98% || 135% || 371% || 516% | ||
|- | |- | ||
| align="left" | [Enhanced] || 460% || | | align="left" | [Enhanced] || 460% || 117% || 162% || 446% || 620% | ||
|} | |} | ||
<br> | <br> |
Revision as of 07:53, 19 February 2019
Requirements
Class | Level Required |
---|---|
Veteran Commander | 55 |
Skill Information
PvE
Level Required | Damage | Max Overheat stacks |
Max Hits | MP Usage | Cooldown | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fist (Physical) | Explosion (Magical) |
Fist | Explosion | ||||||||||
Initial | Normal | Overheat | Normal | Overheat | Initial | Normal | Overheat | Normal | Overheat | ||||
55 | 1526% | 389% | 540% | 1481% | 2059% | 3 | 1 | 2 | +1~3 | 3 | +1~3 | 100 MP | 8 Seconds |
[Enhanced] | 1834% | 467% | 649% | 1777% | 2471% |
PvP
Level Required | Damage | ||||
---|---|---|---|---|---|
Fist (Physical) | Explosion (Magical) | ||||
Initial | Normal | Overheat | Normal | Overheat | |
55 | 383% | 98% | 135% | 371% | 516% |
[Enhanced] | 460% | 117% | 162% | 446% | 620% |
Skill Traits
Regenerating (1) Deadly Raid | Critical Deadly Raid | |||
---|---|---|---|---|
Attribute Effect | Details | Attribute Effect | Details | |
MP Recover | MP Usage | |||
25% chance of regaining 33% of the MP Usage | 33 MP | MP Usage increased to 110% Skill will ignore 50% defense (25% defense in PvP) |
110 MP |
Tips and Details
- If Raven has not overheated before activating Deadly Raid, the overheat attack bonus (5% or higher) begins on the first punch chained with overheat impact. I.e., the third punch and onward.
- When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down (such as Revolver Cannon or Ignition Crow - Napalm).
- While very powerful, Deadly Raid can still be mana broken in PvP, unlike Harpoon Spear; therefore, it might be more advantageous in PvE.
Updates
- 11/07/2013 KR
- Damage increased.
- 2nd/3rd stage Overheat recoil damage changed so it's the same as 1st stage.
- 04/20/2015 KR
- Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
- 08/06/2015 KR
- HP cost during overheat decreased.
- Changed so you can continue comboing with core launch after the last hit.
- 01/21/2015 KR
- Fixed issue where launching core in middle of skill instead of at the end.
- 01/25/2017 (KR)
- Initial damage increased.
- Normal damage decreased.
- Explosion damage increased.
- 04/27/2017 KR
- PvE damage increased.
- 04/05/2018 (KR) / 04/18/2018 (NA)
- Damage increased.
Alternative Names