Siege Shelling/fr: Difference between revisions
no edit summary
m (Text replacement - "'''[Active]'''" to "{{SkillType|A}}") |
No edit summary |
||
Line 4: | Line 4: | ||
|- | |- | ||
| [[Image:SiegeShelling.png]] | | [[Image:SiegeShelling.png]] | ||
| {{ | | {{SkillTypeFR|A}} Chung se met en position de tir : | ||
|- | |- | ||
| | | | ||
| | | | ||
* Touche {{CX}} : tir ( | *Touche {{CX}} : tir (consomme 1 obus, 7 tirs max., 1 perforation) | ||
*Touche {{CW}} : coup (la compétence est interrompue) | *Touche {{CW}} : coup (la compétence est interrompue) | ||
* | *Consommation de PM en continu | ||
|- | |- | ||
| | | | ||
Line 20: | Line 20: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! | ! Spécialisation !! Niveau requis | ||
|- | |- | ||
| [[Chung/fr|Gardien]] || 10 | | [[Chung/fr|Gardien]] || 10 | ||
|} | |} | ||
<br> | <br> | ||
== Informations de la compétence == | == Informations de la compétence == | ||
=== {{Donjon}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan="3" | Niveau | ! rowspan="3" | Niveau requis !! colspan="4" | Dégâts !! colspan="3" | Rayon d'action !! rowspan="3" | Augmentation de portée<br>(à partir de 800) !! rowspan="3" | Nombre de tirs max. !! rowspan="3" | Probabilité de ne consommer aucun obus !! rowspan="3" | Obus rechargé !! colspan="2" | Coût en PM !! rowspan="3" | Temps de rechargement | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! rowspan="2" | Rechargement (physique) !! rowspan="2" | Coup (physique) !! colspan="2" | | ! rowspan="2" | Rechargement (physique) !! rowspan="2" | Coup (physique) !! colspan="2" | Tir (magique) !! rowspan="2" | Vers le haut !! rowspan="2" | Vers le bas !! rowspan="2" | Profondeur !! rowspan="2" | Initial !! rowspan="2" | En continu | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |- style="background:{{ColorSel|CharLight|Chung}}" | ||
! | ! Initial !! Dernier | ||
|- | |- | ||
| align="left" | 10 || | | align="left" | 10 || 529% || 529% || 350% || 476% || rowspan="2" | ~50° || rowspan="2" | ~30° || rowspan="2" | 45° || rowspan="2" | 37% || rowspan="2" | 7 || rowspan="2" | 30% || rowspan="2" | 1 || rowspan="2" | 20 PM || rowspan="2" | 2 PM par seconde || rowspan="2" | 5 secondes | ||
|- | |- | ||
| align="left" | [ | | align="left" | [Fort] || 637% || 637% || 420% || 573% | ||
|} | |||
=== {{JcJ}} === | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! rowspan="3" | Niveau requis !! colspan="4" | Dégâts | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! rowspan="2" | Rechargement (physique) !! rowspan="2" | Coup (physique) !! colspan="2" | Tir (magique) | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Initial !! Dernier | |||
|- | |||
| align="left" | 10 || 190% || 190% || 113% || 154% | |||
|- | |||
| align="left" | [Fort] || 229% || 229% || 136% || 185% | |||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits/fr|Attributs de compétence]] == | == [[Skill Traits/fr|Attributs de la compétence]] == | ||
{ | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
! Maximisé Cible fixe !! Tenace Cible fixe | |||
|- style="background:{{ColorSel|CharLight|Chung}}" | |||
| | ! Effet de l'attribut !! Effet de l'attribut | ||
|- | |||
| {{SkillTextFR|Enhanced|80}} || {{SkillTextFR|Persistent|5}} | |||
! | |} | ||
! | |||
| | |||
| | |||
<br> | <br> | ||
Line 97: | Line 88: | ||
|Color={{ColorSel|CharLight|Chung}} | |Color={{ColorSel|CharLight|Chung}} | ||
|KR=고정 포격 |KRName=Bombardement de siège | |KR=고정 포격 |KRName=Bombardement de siège | ||
|UK=Target Lock |UKName= | |UK=Target Lock |UKName=Cible fixe | ||
|DE=Festes Ziel |DEName= | |DE=Festes Ziel |DEName=Cible fixe | ||
|JP=砲撃モード|JPName=Mode de bombardement | |JP=砲撃モード|JPName=Mode de bombardement | ||
|NA=Siege Shelling |NAName=Bombardement de siège | |NA=Siege Shelling |NAName=Bombardement de siège | ||
|CN=固定炮击 |CNName=Bombardement fixe | |CN=固定炮击 |CNName=Bombardement fixe | ||
|PL=Stały Cel |PLName=Cible fixe | |||
|IT=Bersaglio Fisso |ITName=Cible fixe | |||
|ES=Objetivo fijado |ESName=Cible fixe | |||
}} | }} | ||
{{ChSkillsFR}} | {{ChSkillsFR}} | ||