Maelstrom Rage: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*'''Maelstrom Rage''' can deal up to {{formatnum:{{#expr: 1023 + 94*26}}}}% ({{formatnum:{{#expr: 389 + 36*26}}}}% in PvP) Physical Damage. | *'''Maelstrom Rage''' can deal up to {{formatnum:{{#expr: 1023 + 94*26}}}}% ({{formatnum:{{#expr: 389 + 36*26}}}}% in PvP) Physical Damage. | ||
*In PvP, opponents in a Super Armor state are able to attack but cannot use any skills, and they cannot move out of range without a massive amount of Movement / Jump Speed. | *In PvP, opponents in a Super Armor state are able to attack but cannot use any skills, and they cannot move out of range without a massive amount of Movement / Jump Speed. | ||
**The skill can sometimes break the immunity granted by Mana Break or reaching the Knockdown counter limit. | **The skill can sometimes break the immunity granted by Mana Break or reaching the Knockdown counter limit. | ||
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**In team PvP, when paired with another [[Infinity Sword]], it is possible to cycle skill uses to prevent an opponent from ever escaping even if they Mana Break one of your casts. | **In team PvP, when paired with another [[Infinity Sword]], it is possible to cycle skill uses to prevent an opponent from ever escaping even if they Mana Break one of your casts. | ||
*This skill is useful for fighting [[Epic NPCs]], as they cannot retaliate if you use this on a wall, sucking them in without any ability to move. | *This skill is useful for fighting [[Epic NPCs]], as they cannot retaliate if you use this on a wall, sucking them in without any ability to move. | ||
===NA=== | |||
*The skill is extremely useful in PvE as it costs very little MP and charges a significant amount of the [[Way of the Sword]] gauge. | |||
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