Spectrum Dynamics: Difference between revisions
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__NOTOC__{{Languages|Spectrum Dynamics}} | __NOTOC__{{Languages|Spectrum Dynamics}} | ||
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
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| [[Image:SpectrumDynamics.png]]<br>[[File:SpectroElCrystal02.png]] | | [[Image:SpectrumDynamics.png]]<br>[[File:SpectroElCrystal02.png]] | ||
| {{SkillType|P}} | | {{SkillType|P}} Increases the range of Electron/Beam attacks and activates Spectrum Mode to allow use of Force Field.<br>Additional Force Field: Spectrum (Blue) | ||
*Use [[El Crystal Spectrum]] skill key to switch. | |||
*Electron/Beam attacks are divided into 3. | |||
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | |||
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| | | [[Image:SpectrumDynamics.png]]<br>[[File:SpectroElCrystal02.png]] | ||
| Additional Force Field: Spectrum (Blue) | | {{SkillType|P}} All skills that are magical attacks are now physical attacks instead.<br>Increases the range of Electron/Beam attacks and activates Spectrum Mode to allow use of Force Field.<br>Additional Force Field: Spectrum (Blue) | ||
*Use [[El Crystal Spectrum]] skill key to switch. | *Use [[El Crystal Spectrum]] skill key to switch. | ||
*Electron/Beam attacks are divided into 3. | *Electron/Beam attacks are divided into 3. | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Eve}}" | |- style="background:{{ColorSel|CharLight|Eve}}" | ||
! Beam / Electron Damage || Beam / Electron Count | |||
|- | |- | ||
| | | x0.45 || x3 | ||
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== Tips and Details == | == Tips and Details == | ||
* | *For most attacks, this mode will amount to a a 35% damage increase, though this varies for certain skills like [[Sweep Rolling]] and [[Energy Needles]]. | ||
**For attacks that don't actually use a field, but simply change their damage based on the current mode, such as [[Final Strike (Code Battle Seraph)|Final Strike]], the damage differences depend entirely on the skill itself. | |||
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