Spectrum Dynamics: Difference between revisions

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__NOTOC__{{Languages|Spectrum Dynamics}}
__NOTOC__{{Languages|Spectrum Dynamics}}
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|name=KR
|divclass=forceland
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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| [[Image:SpectrumDynamics.png]]<br>[[File:SpectroElCrystal02.png]]
| [[Image:SpectrumDynamics.png]]<br>[[File:SpectroElCrystal02.png]]
| {{SkillType|P}} Increases the range of Electron/Beam attacks and activates Spectrum Mode to allow use of Force Field.
| {{SkillType|P}} Increases the range of Electron/Beam attacks and activates Spectrum Mode to allow use of Force Field.<br>Additional Force Field: Spectrum (Blue)
*Use [[El Crystal Spectrum]] skill key to switch.
*Electron/Beam attacks are divided into 3.
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
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| [[Image:SpectrumDynamics.png]]<br>[[File:SpectroElCrystal02.png]]
| Additional Force Field: Spectrum (Blue)
| {{SkillType|P}} All skills that are magical attacks are now physical attacks instead.<br>Increases the range of Electron/Beam attacks and activates Spectrum Mode to allow use of Force Field.<br>Additional Force Field: Spectrum (Blue)
*Use [[El Crystal Spectrum]] skill key to switch.
*Use [[El Crystal Spectrum]] skill key to switch.
*Electron/Beam attacks are divided into 3.
*Electron/Beam attacks are divided into 3.
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|- style="background:{{ColorSel|CharLight|Eve}}"
|- style="background:{{ColorSel|CharLight|Eve}}"
! Max Hits !! Beam/Electron <br>Ball Damage
! Beam / Electron Damage || Beam / Electron Count
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| x3 ||  x0.45
| x0.45 || x3
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== Tips and Details ==
== Tips and Details ==
*In this mode, all [[El Crystal Spectrum]]-affected combos will generate a force field which will triple the beams and electrons, at the expense of decreasing beam/ball size and reducing damage to 45%. This will amount to a 35% damage increase with all attacks, assuming maximum hits.
*For most attacks, this mode will amount to a a 35% damage increase, though this varies for certain skills like [[Sweep Rolling]] and [[Energy Needles]].
**For attacks that don't actually use a field, but simply change their damage based on the current mode, such as [[Final Strike (Code Battle Seraph)|Final Strike]], the damage differences depend entirely on the skill itself.
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