Injection Stigma/ModA: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*'''[Mod] Injection Stigma''' will deal between {{formatnum:{{#expr: (468 + 1018)*1.4}}}}% ~  {{formatnum:{{#expr: (468+ (1018*2))*1.4}}}}% ({{formatnum:{{#expr: (187 + 407)*1.4}}}}% ~  {{formatnum:{{#expr: (187 + (407*2))*1.4}}}}% in PvP) Physical Damage, based on the amount of hits dealt to the enemy while they are branded and taking Blood Hit into account.
*'''[Mod] Injection Stigma''' will deal between {{formatnum:{{#expr: (468 + 1018)*1.4}}}}% ~  {{formatnum:{{#expr: (468+ (1018*2))*1.4}}}}% ({{formatnum:{{#expr: (187 + 407)*1.4}}}}% ~  {{formatnum:{{#expr: (187 + (407*2))*1.4}}}}% in PvP) Physical Damage, based on the amount of hits dealt to the enemy while they are branded and taking Blood Hit into account.
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== Updates ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Elesis}}"
! KR !! NA !! PvE !! PvP
|-
| 07/04/2019 || - || colspan=2 align="left" |
*Changed from '''Active''' to '''Strength''' skill.
*Skill feature changed.
|}
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