Blood Storm: Difference between revisions
From Elwiki
ChokorRock (talk | contribs) No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
|- | |- | ||
| [[File:BloodStorm.PNG]] | | [[File:BloodStorm.PNG]] | ||
| {{SkillType|SA|B}} | | {{SkillType|SA|B}} Create a storm of blood around you. The storm of blood rotates across the ground around the caster, causing a large explosion in the center. | ||
|- | |- | ||
| | | | ||
| {{SkillText| | | {{SkillText|BloodStorm}} | ||
|- | |- | ||
| | | | ||
| {{SkillText| | | {{SkillText|BloodHit}} | ||
|- | |||
| | |||
| {{SkillText|Annihilation}} | |||
|- | |||
| | |||
| {{SkillText|True}} | |||
|} | |} | ||
<br> | <br> | ||
Line 20: | Line 26: | ||
! Class !! Level Required | ! Class !! Level Required | ||
|- | |- | ||
| [[Dark Knight]] || | | [[Dark Knight]] || 35 | ||
|} | |} | ||
<br> | <br> | ||
Line 28: | Line 34: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! Level Required !! Damage (Physical) !! Max Hits !! MP Usage !! Cooldown | ! rowspan=3 | Level Required !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits !! colspan=3 | Illusion of Blood !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |||
! rowspan=2 | Blood Storm !! rowspan=2 | Explosion !! colspan=2 | Blood Storm !! rowspan=2 | Explosion !! rowspan=2 | Additional Blood Storm Count !! rowspan=2 | Explosion Hit Count !! rowspan=2 | Skill Damage Decrease | |||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |||
! Per Blood Storm !! Blood Storm Count | |||
|- | |- | ||
| align="left" | | | align="left" | 40 || 253% || 672% || rowspan=2 | ? || rowspan=2 | 2 || rowspan=2 | 4 || rowspan=2 | +2 || rowspan=2 | x2 || rowspan=2 | -30% || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds | ||
|- | |- | ||
| align="left" | [Enhanced] || % || | | align="left" | [Enhanced] || 303% || 806% | ||
|} | |} | ||
Line 38: | Line 48: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! Level Required !! Damage (Physical) | ! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |||
! Blood Storm !! Explosion | |||
|- | |- | ||
| align="left" | | | align="left" | 40 || 69% || 229% | ||
|- | |- | ||
| align="left" | [Enhanced] || % | | align="left" | [Enhanced] || 83% || 275% | ||
|} | |} | ||
<br> | <br> | ||
Line 49: | Line 61: | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! colspan=2 | | ! colspan=2 | Heavy Blood Storm !! colspan=2 | Light Blood Storm | ||
|- style="background:{{ColorSel|CharLight|Elesis}}" | |- style="background:{{ColorSel|CharLight|Elesis}}" | ||
! Attribute Effect !! | ! Attribute Effect !! Cooldown !! Attribute Effect !! MP Usage | ||
|- | |- | ||
| {{SkillText| | | {{SkillText|Heavy|144|120}} || 25.2 Seconds || {{SkillText|Light|80}} || 240 MP | ||
|} | |} | ||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*While the '''Illusion of Blood''' effect claims the explosion damage remains the same, it is in fact still decreased to 70%, but its hit count is doubled, increasing its total damage. | |||
*Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely. | |||
**Each '''Blood Storm''' will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~55 with [[Shade Illusion]] active) in total if an enemy was at the very edge of the skill when it started. | |||
**Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point blank, a medium-sized enemy will usually take ~14 hits (~47 hits with [[Shade Illusion]] active). | |||
*On average, '''[Enhanced] Blood Storm''' will deal between {{formatnum:{{#expr: (303*10 + 806*4)*1.4}}}}% ~ {{formatnum:{{#expr: (303*20 + 806*4)*1.4}}}}% ({{formatnum:{{#expr: (83*10 + 275*4)*1.4}}}}% ~ {{formatnum:{{#expr: (83*20 + 275*4)*1.4}}}}% in PvP) Physical Damage, taking Blood Hit into account. With [[Shade Illusion]], it will deal between {{formatnum:{{#expr: (303*40 + 806*8)*0.7*1.4}}}}% ~ {{formatnum:{{#expr: (303*55 + 806*8)*0.7*1.4}}}}% ({{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4}}}}% ~ {{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4}}}}% in PvP) Physical Damage, taking Blood Hit into account. | |||
**With the '''Heavy''' trait, it will deal between {{formatnum:{{#expr: (303*10 + 806*4)*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (303*20 + 806*4)*1.4*1.44}}}}% ({{formatnum:{{#expr: (83*10 + 275*4)*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (83*20 + 275*4)*1.4*1.44}}}}% in PvP) Physical Damage, taking Blood Hit into account. With [[Shade Illusion]], it will deal between {{formatnum:{{#expr: (303*40 + 806*8)*0.7*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (303*55 + 806*8)*0.7*1.4*1.44}}}}% ({{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4*1.44}}}}% ~ {{formatnum:{{#expr: (83*55 + 275*8)*0.7*1.4*1.44}}}}% in PvP) Physical Damage, taking Blood Hit into account. | |||
<br> | <br> | ||
Revision as of 22:43, 4 July 2019
- English
[Special Active: Bravery] Create a storm of blood around you. The storm of blood rotates across the ground around the caster, causing a large explosion in the center. | |
Blood Hit
| |
Annihilation Skill
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Dark Knight | 35 |
Skill Information
PvE
Level Required | Damage (Physical) | Max Hits | Illusion of Blood | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|
Blood Storm | Explosion | Blood Storm | Explosion | Additional Blood Storm Count | Explosion Hit Count | Skill Damage Decrease | ||||
Per Blood Storm | Blood Storm Count | |||||||||
40 | 253% | 672% | ? | 2 | 4 | +2 | x2 | -30% | 300 MP | 21 Seconds |
[Enhanced] | 303% | 806% |
PvP
Level Required | Damage (Physical) | |
---|---|---|
Blood Storm | Explosion | |
40 | 69% | 229% |
[Enhanced] | 83% | 275% |
Skill Traits
Heavy Blood Storm | Light Blood Storm | ||
---|---|---|---|
Attribute Effect | Cooldown | Attribute Effect | MP Usage |
Damage increased to 144% Cooldown increased to 120% |
25.2 Seconds | MP Usage decreased to 80% | 240 MP |
Tips and Details
- While the Illusion of Blood effect claims the explosion damage remains the same, it is in fact still decreased to 70%, but its hit count is doubled, increasing its total damage.
- Since the blood storms travel in a 360 degree radius around you while dealing damage the entire time, it is currently entirely impossible to deal all hits on any given target, and even just having a single storm hit something the entire time is equally as unlikely.
- Each Blood Storm will pull non-super armor enemies near you very quickly, allowing it do deal around ~20 hits (~55 with Shade Illusion active) in total if an enemy was at the very edge of the skill when it started.
- Super Armor or otherwise unmovable enemies will take vastly reduced damage the further they are away from you. At point blank, a medium-sized enemy will usually take ~14 hits (~47 hits with Shade Illusion active).
- On average, [Enhanced] Blood Storm will deal between 8,755.6% ~ 12,997.6% (2,702% ~ 3,864% in PvP) Physical Damage, taking Blood Hit into account. With Shade Illusion, it will deal between 18,196.64% ~ 22,650.74% (6,629.7% ~ 6,629.7% in PvP) Physical Damage, taking Blood Hit into account.
- With the Heavy trait, it will deal between 12,608.064% ~ 18,716.544% (3,890.88% ~ 5,564.16% in PvP) Physical Damage, taking Blood Hit into account. With Shade Illusion, it will deal between 26,203.1616% ~ 32,617.0656% (9,546.768% ~ 9,546.768% in PvP) Physical Damage, taking Blood Hit into account.
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 블러드 스톰 | Blood Storm |